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Scripting/SScene

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Revision as of 06:17, 17 January 2017 by Sinewave (Talk | contribs) (Created page with "The SScene class represents the region the user is currently in. ==Members== {{ScriptFunction|SGameObject|Find|(string name);|Finds a single Game Object matching 'Name' and r...")

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The SScene class represents the region the user is currently in.

Members

Find

SGameObject Find (string name);

Finds a single Game Object matching 'Name' and returns it. Can use '/' characters to designate a path (e.g. 'Parent/Child' returns Child with 'Parent')

No example provided yet


PlayerAvatar

SAvatar PlayerAvatar { get; }

Returns the current player avatar. If this script is calling this upon initialisation, the Player may not exist yet, and you will want to wait a few frames until the avatar is present before continuing.

No example provided yet


Avatars[]

SAvatar Avatars[] { get; }

Returns a list of Avatars in the scene

No example provided yet


Objects[]

SGameObject Objects[] { get; }

Returns a list of Objects in the scene. IMPORTANT: This function is slow, you should cache the result and avoid calling this every frame.

No example provided yet


CreateGameObject

SGameObject CreateGameObject (string name);

Creates a new empty game object with the name 'Name' and returns a reference

No example provided yet


CreateGameObject

SGameObject CreateGameObject (SResource resource);

Creates a game object from the specified resource

No example provided yet


Name

string Name { get; }

Returns the name of the current region

No example provided yet


Url

string Url { get; }

Returns the URL of the current region

No example provided yet


Owner

long Owner { get; }

Returns the avatar ID of the regions owner

No example provided yet


PlayerIsOwner

bool PlayerIsOwner { get; }

Returns whether the current player is the owner of the region

No example provided yet


OnPlayerJoin

void OnPlayerJoin (Action<SAvatar> callback)

Event which fires whenever a player joins the region

No example provided yet


OnPlayerLeave

void OnPlayerLeave (Action<long> callback)

Event which fires whenever a player leaves the region

No example provided yet