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Difference between revisions of "Scripting/SPhysics"

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(Created page with "The SPhysics class allows you to interact with the physics scene. See also Scripting/SRigidbody. ==Members== {{ScriptFunction|SPhysicsHit[]|RayCast|(SVector origin, SVect...")
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Revision as of 12:43, 17 January 2017

The SPhysics class allows you to interact with the physics scene. See also Scripting/SRigidbody.

Members

RayCast

[[Scripting/SPhysicsHit[]|SPhysicsHit[]]] RayCast (SVector origin, SVector normal, float distance);

Raycasts from origin along normal, distance meters - and returns the list of collided objects in distance order (closest first)

No example provided yet


SphereCast

[[Scripting/SPhysicsHit[]|SPhysicsHit[]]] SphereCast (SVector origin, float radius, float distance);

Sweeps from origin in a spherical ray 'radius' wide, and returns the list of collided objects

No example provided yet


CapsuleCast

[[Scripting/SPhysicsHit[]|SPhysicsHit[]]] CapsuleCast (SVector origin, SVector end, float radius, float distance);

Sweeps a capsule from origin to end, radius wide and returns the list of collided objects

No example provided yet


BoxCast

[[Scripting/SPhysicsHit[]|SPhysicsHit[]]] BoxCast (SVector origin, SVector halfExtents, SVector direction, SQuaternion orientation, float distance);

Sweeps a box defined by origin+halfExtents along directiojn, distance meters with a orientation matching orientation - and returns the collisions in distance order.

No example provided yet