wiki.sine.space | sinespace

Scripting/SPhysics

From wiki.sine.space
Revision as of 12:44, 17 January 2017 by Sinewave (Talk | contribs)

Jump to: navigation, search

The SPhysics class allows you to interact with the physics scene. See also Scripting/SRigidbody.

Members

[] RayCast

SPhysicsHit [] RayCast (SVector origin, SVector normal, float distance);

Raycasts from origin along normal, distance meters - and returns the list of collided objects in distance order (closest first)

No example provided yet


[] SphereCast

SPhysicsHit [] SphereCast (SVector origin, float radius, float distance);

Sweeps from origin in a spherical ray 'radius' wide, and returns the list of collided objects

No example provided yet


[] CapsuleCast

SPhysicsHit [] CapsuleCast (SVector origin, SVector end, float radius, float distance);

Sweeps a capsule from origin to end, radius wide and returns the list of collided objects

No example provided yet


[] BoxCast

SPhysicsHit [] BoxCast (SVector origin, SVector halfExtents, SVector direction, SQuaternion orientation, float distance);

Sweeps a box defined by origin+halfExtents along directiojn, distance meters with a orientation matching orientation - and returns the collisions in distance order.

No example provided yet