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Difference between revisions of "Scripting/SPhysics"

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(Created page with "The SPhysics class allows you to interact with the physics scene. See also Scripting/SRigidbody. ==Members== {{ScriptFunction|SPhysicsHit[]|RayCast|(SVector origin, SVect...")
 
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==Members==
 
==Members==
{{ScriptFunction|SPhysicsHit[]|RayCast|(SVector origin, SVector normal, float distance);|Raycasts from origin along normal, distance meters - and returns the list of collided objects in distance order (closest first)}}
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{{ScriptFunction|SPhysicsHit|[] RayCast|(SVector origin, SVector normal, float distance);|Raycasts from origin along normal, distance meters - and returns the list of collided objects in distance order (closest first)}}
{{ScriptFunction|SPhysicsHit[]|SphereCast|(SVector origin, float radius, float distance);|Sweeps from origin in a spherical ray 'radius' wide, and returns the list of collided objects}}
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{{ScriptFunction|SPhysicsHit|[] SphereCast|(SVector origin, float radius, float distance);|Sweeps from origin in a spherical ray 'radius' wide, and returns the list of collided objects}}
{{ScriptFunction|SPhysicsHit[]|CapsuleCast|(SVector origin, SVector end, float radius, float distance);|Sweeps a capsule from origin to end, radius wide and returns the list of collided objects}}
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{{ScriptFunction|SPhysicsHit|[] CapsuleCast|(SVector origin, SVector end, float radius, float distance);|Sweeps a capsule from origin to end, radius wide and returns the list of collided objects}}
{{ScriptFunction|SPhysicsHit[]|BoxCast|(SVector origin, SVector halfExtents, SVector direction, SQuaternion orientation, float distance);|Sweeps a box defined by origin+halfExtents along directiojn, distance meters with a orientation matching orientation - and returns the collisions in distance order.}}
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{{ScriptFunction|SPhysicsHit|[] BoxCast|(SVector origin, SVector halfExtents, SVector direction, SQuaternion orientation, float distance);|Sweeps a box defined by origin+halfExtents along directiojn, distance meters with a orientation matching orientation - and returns the collisions in distance order.}}
  
 
{{Scripting Navbox}}
 
{{Scripting Navbox}}

Revision as of 12:44, 17 January 2017

The SPhysics class allows you to interact with the physics scene. See also Scripting/SRigidbody.

Members

[] RayCast

SPhysicsHit [] RayCast (SVector origin, SVector normal, float distance);

Raycasts from origin along normal, distance meters - and returns the list of collided objects in distance order (closest first)

No example provided yet

[] SphereCast

SPhysicsHit [] SphereCast (SVector origin, float radius, float distance);

Sweeps from origin in a spherical ray 'radius' wide, and returns the list of collided objects

No example provided yet

[] CapsuleCast

SPhysicsHit [] CapsuleCast (SVector origin, SVector end, float radius, float distance);

Sweeps a capsule from origin to end, radius wide and returns the list of collided objects

No example provided yet

[] BoxCast

SPhysicsHit [] BoxCast (SVector origin, SVector halfExtents, SVector direction, SQuaternion orientation, float distance);

Sweeps a box defined by origin+halfExtents along directiojn, distance meters with a orientation matching orientation - and returns the collisions in distance order.

No example provided yet