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Difference between revisions of "Scripting/SPhysics"

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(Created page with "The SPhysics class allows you to interact with the physics scene. See also Scripting/SRigidbody. ==Members== {{ScriptFunction|SPhysicsHit[]|RayCast|(SVector origin, SVect...")
 
(Replaced content with "This page has moved to: https://docs.sine.space/v/scripting/client-scripting/scene/sphysics")
 
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The SPhysics class allows you to interact with the physics scene. See also [[Scripting/SRigidbody]].
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This page has moved to: https://docs.sine.space/v/scripting/client-scripting/scene/sphysics
 
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==Members==
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{{ScriptFunction|SPhysicsHit[]|RayCast|(SVector origin, SVector normal, float distance);|Raycasts from origin along normal, distance meters - and returns the list of collided objects in distance order (closest first)}}
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{{ScriptFunction|SPhysicsHit[]|SphereCast|(SVector origin, float radius, float distance);|Sweeps from origin in a spherical ray 'radius' wide, and returns the list of collided objects}}
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{{ScriptFunction|SPhysicsHit[]|CapsuleCast|(SVector origin, SVector end, float radius, float distance);|Sweeps a capsule from origin to end, radius wide and returns the list of collided objects}}
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{{ScriptFunction|SPhysicsHit[]|BoxCast|(SVector origin, SVector halfExtents, SVector direction, SQuaternion orientation, float distance);|Sweeps a box defined by origin+halfExtents along directiojn, distance meters with a orientation matching orientation - and returns the collisions in distance order.}}
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{{Scripting Navbox}}
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Latest revision as of 07:15, 19 September 2022

This page has moved to: https://docs.sine.space/v/scripting/client-scripting/scene/sphysics