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Scripting/SMaterial

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Revision as of 15:15, 17 January 2017 by Sinewave (Talk | contribs) (Created page with "The SMaterial class provides a wrapper around Materials used for rendering ==Members== {{ScriptFunction|void|SetFloat|(string name, float value);|Sets a shader property to va...")

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The SMaterial class provides a wrapper around Materials used for rendering

Members

SetFloat

void SetFloat (string name, float value);

Sets a shader property to value

No example provided yet

SetColor

void SetColor (string name, float r, float g, float b, float a);

Sets a shader colour to value (HDR variant, 0..1 values)

No example provided yet

SetColor32

void SetColor32 (string name, byte r, byte g, byte b, byte a);

Sets a shader colour to value (32-bit, 0..255 values)

No example provided yet

SetInt

void SetInt (string name, int value);

Sets a shader property to value

No example provided yet

SetTexture

void SetTexture (string name, SResource texture);

Sets a texture to one provided by a resource

No example provided yet

SetTextureOffset

void SetTextureOffset (string name, float x, float y);

Sets a texture offset to a value. IF USING FOR SCROLLING ANIMATION PLEASE US A ANIMATION NOT A SCRIPT

No example provided yet

SetTextureScale

void SetTextureScale (string name, float x, float y);

Sets a texture scale to a value. IF USING FOR SCROLLING ANIMATION PLEASE US A ANIMATION NOT A SCRIPT

No example provided yet

SetVector

void SetVector (string name, SVector value);

Sets a shader property to value

No example provided yet