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Scripting/SDialogues

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Revision as of 15:47, 17 January 2017 by Sinewave (Talk | contribs) (Created page with "The SDialogue class allows you to initial dialogue messages to the player to confirm various actions. ==Members== {{ScriptFunction|void|YesNoInput|(string title, string okbut...")

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The SDialogue class allows you to initial dialogue messages to the player to confirm various actions.

Members

YesNoInput

void YesNoInput (string title, string okbutton, string cancelButton, Action<bool> result);

Shows a yes/no dialogue box to the user, and returns the result via the result callback

No example provided yet


TextInput

void TextInput (string title, string okbutton, Action<string> result);

Shows a text input dialogue box to the user, and returns the result via the result callback

No example provided yet