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Scripting/SCollider

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Revision as of 07:03, 17 December 2020 by Edisonwu (Talk | contribs)

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A base class of all colliders.

Properties

Enabled

bool Enabled {get; set;}

Enable or disable the collider.

Scene = Space.Scene

Cube = Scene.Find("Cube");
Clickable=Cube.AddClickable();
Collider.Enabled = false;

--Set collider disabled.


IsTrigger

bool IsTrigger {get; set;}

Set Collider as a trigger.

Scene = Space.Scene

Cube = Scene.Find("Cube");
Clickable=Cube.AddClickable();
Collider.IsTrigger = true;

--Set collider as a trigger.