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Difference between revisions of "Scripting/Reference"

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(Data Types)
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* [[Scripting/SNetworkMessage]] A network message received from another script
 
* [[Scripting/SNetworkMessage]] A network message received from another script
 
* [[Scripting/SMaterial]] A reference to a rendering material
 
* [[Scripting/SMaterial]] A reference to a rendering material
 +
* [[Scripting/SLayerMask]] A way to filter physics hits
  
 
==Library Classes==
 
==Library Classes==

Revision as of 17:46, 9 June 2019

Client Scripting Function Reference

This API is shared between both C# and Lua runtimes. In case of Lua, we treat 'Nil' as 'null', but otherwise identical. C# scripts are defined as a class inheriting from SpaceScript. Lua scripts have a pre-prepared global named 'Space' containing an instance of the SScript class.

Most of these API designs have been modelled after the API already used by Unity3D to allow existing developers easier familiarity with space.

Full Class List (Automated Documentation): http://space-files.s3.amazonaws.com/docs/client-scripting/annotated.html

Classes

Data Types

Library Classes

Component Classes

Resources

External Events

Server Scripting Function Reference

Coming soon