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Difference between revisions of "Scripting/Reference"

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(Data Types)
(Client Scripting Function Reference)
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=Client Scripting Function Reference=
 
=Client Scripting Function Reference=
 
This API is shared between both C# and Lua runtimes. In case of Lua, we treat 'Nil' as 'null', but otherwise identical. C# scripts are defined as a class inheriting from SpaceScript. Lua scripts have a pre-prepared global named 'Space' containing an instance of the SScript class.
 
This API is shared between both C# and Lua runtimes. In case of Lua, we treat 'Nil' as 'null', but otherwise identical. C# scripts are defined as a class inheriting from SpaceScript. Lua scripts have a pre-prepared global named 'Space' containing an instance of the SScript class.
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Most of these API designs have been modelled after the API already used by Unity3D to allow existing developers easier familiarity with space.
  
 
==Classes==
 
==Classes==

Revision as of 13:46, 17 January 2017

Note: Scripting is arriving in Editor Pack 9, due for release on January 25th

Client Scripting Function Reference

This API is shared between both C# and Lua runtimes. In case of Lua, we treat 'Nil' as 'null', but otherwise identical. C# scripts are defined as a class inheriting from SpaceScript. Lua scripts have a pre-prepared global named 'Space' containing an instance of the SScript class.

Most of these API designs have been modelled after the API already used by Unity3D to allow existing developers easier familiarity with space.

Classes

Data Types

Library Classes

Component Classes

Resources

External Events

Server Scripting Function Reference

Coming soon