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Difference between revisions of "Scripting/Reference"

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** [[Scripting/SNetwork]] Networking functions (network persisting variables, etc)
 
** [[Scripting/SNetwork]] Networking functions (network persisting variables, etc)
 
** [[Scripting/SPersistence]] Persistence functions (save/retrieve state information permanently, attach to player, scene, global)
 
** [[Scripting/SPersistence]] Persistence functions (save/retrieve state information permanently, attach to player, scene, global)
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Data Types:
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* [[Scripting/SVector]] A 3D Vector class for storing positions/euler rotations
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* [[Scripting/SQuaternion]] A Quaternion used for storing proper rotational information
  
 
Library Classes:
 
Library Classes:

Revision as of 12:34, 17 January 2017

Client Scripting Function Reference

Classes:

Data Types:

Library Classes:

Component Classes:

Resources:

External Events: