Space supports two separate scripting runtimes - Lua and C#; for most uses, we strongly recommending using the Lua variant, as it is cross-platform compatible. (C#/.NET only work for Standalone clients). Our Lua runtime runs optimally in all platforms including WebGL; and utilises the same API as the C# variant.
Notes on the Lua implementation
- We do not place many limits on scripts, however scripts must return execution context every 5000 (configurable) instruction cycles (scripts are run in a deterministic single-threaded manner for compatibility with HTML5/WebGL where threading does not yet exist). Exceeding this will have your script forcibly interrupted.
- Using coroutines or binding to a regularly firing event (e.g. OnUpdate()) is a way of continuing a long running script.
- Scripts run in the client (for server scripts see Scripting/Server Scripts)