wiki.sine.space | sinespace

Difference between revisions of "Regions/Lighting"

From wiki.sine.space
Jump to: navigation, search
(Baking Your Lighting)
(Baking Your Lighting)
Line 14: Line 14:
 
1. Make sure any objects that are not moving are set to static, you will find the tickbox upper right<br>
 
1. Make sure any objects that are not moving are set to static, you will find the tickbox upper right<br>
 
corner of the inspector when you select an object.<br><br>
 
corner of the inspector when you select an object.<br><br>
[[File:StaticBox.JPG]]
+
[[File:StaticBox.JPG]]<br><br>
 +
2. If the object moves in any way leave it unchecked.<br>
 +
3. Go to Window > Lighting<br>
 +
Be sure the following are checked:<br>
 +
  Precomputed Realtime GI<br>
 +
  Baked GI Setting<br>
 +
  Select the Baked option under Ambient GI drop-down box.<br>

Revision as of 17:13, 10 October 2016

Sine.Spaces uses Deferred rendering. So you can use as many lights as you wish.

Below is the Unity5 documentation for scene lighting. It's a bit long but worth the read.

[Lighting a Scene]

Here is a video on the basics of light.

[Basic Lights]


Baking Your Lighting

Baking your lighting will help with overall performance.
1. Make sure any objects that are not moving are set to static, you will find the tickbox upper right
corner of the inspector when you select an object.

StaticBox.JPG

2. If the object moves in any way leave it unchecked.
3. Go to Window > Lighting
Be sure the following are checked:

  Precomputed Realtime GI
Baked GI Setting
Select the Baked option under Ambient GI drop-down box.