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Regions/Export Settings

Revision as of 03:23, 11 November 2016 by Sinewave (Talk | contribs) (Requiring elements before scene is entered)

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Export Mode

The Export Mode defines how your region content is received by your visitors; all at once before they log in, or progressively after they arrive.

Export mode.jpg

Single scene

Single scene delivers the entire region to the user as a single file which downloads before their avatar spawns. For regions with download sizes up to 100 mb, Single scene is likely to be an acceptable download time for your visitors.

Multi bundle

Multi bundle is a form of dynamic loading control. It splits your scene into smaller components that are streamed to the visitor progressively.

The multi bundle algorithm examine every root object in your scene and compares each with every other root object. It then bundles objects where there is more than 40 kbytes of overlap in shared data between them.

You group into root objects has a big factor on how we create bundles; for instance grouping all vegetation or grouping one particular building where users will arrive.

Too many bundles (i.e. hundreds) will cause brief stuttering for the user while they are unpacking after loading. A reasonable target is 20 – 30 bundles.

Requiring elements before scene is entered

When you are using Multi bundle mode you need to select one item in your scene, usually the terrain, and add a component to it called Manual Loading Control or Dynamic Loading Control. Then tick Required Download. This will ensure that the item is sent to the user before their avatar spawns. Without this there is a risk users will arrive and drop through space before your scene loads above their heads.

Loading control.jpg

Additive scenes

Additive scenes is a Unity utility that allows you to organise a single region into multiple scenes. You can manually split content, creating a root scene containing occlusion, lightmap and navigation data, with additional scenes loading mesh and other content progressively. You will need Unity 5 multi scene tools to manually set this up.

For more information, see;

Suggested memory

If your guest's device has less memory than this, they will be given a performance warning when entering the region.

World Map

The world map allows users to search and browse regions. The Preview Image you supply will be used as a background to preview your region in the World Map. It will also be used as the background while the region itself is loading.

  • Preview image

The image you provide should be a .jpeg file. A 2:1 aspect ratio is recommended. Because the image is stretched to fit different screens it will distort slightly for some users.

World map.jpg

  • Loading logo

The Loading Logo Image appears on top of the Preview Image and is not stretched, allowing you to present your brand logo or a region specific title without distortion.

The image you supply should be a .png file with 512x256 dimensions. When you import the .png file, ensure the Alpha is Transparency box is ticked;

Alpha is transparency.jpg

Region URL

You can assign a unique sub domain for each of your regions, which you can share with guests who can walk directly into your space from their browser.

In the editor you can reserve your region name.

Once the region is published you can then teleport directly to the staging server version (Creator) or the live public server version (Live).