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Difference between revisions of "Regions"

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This section explains how you can create and upload regions to the Space virtual world.
 
This section explains how you can create and upload regions to the Space virtual world.
  
 
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==Key Articles==
==[[Link Space and Unity]]==
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* [[Regions/Setup|Region Setup]]
 
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* [[Regions/Upload Settings|Upload Settings]]
 
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* [[Regions/Export Settings|Export Settings]]
* Grab an API key from https://curator.sine.space/ and link it to your Unity project.
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* [[Regions/Platform Settings|Platform Settings]]
* Download and import the Space Editor Pack prefab into your Unity project.
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* [[Regions/Submission|Submitting Region]]
 
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* [[Regions/Management|Region Management]]
==[[Basic Scene Set Up]]==
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* [[Regions/Lighting|Lighting Tips]]
 
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* [[Regions/Post|Post Zones]]
 
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* [[Regions/Tips|Tips & Tricks]]
* Assemble your scene content
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* Remove the main camera
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* Add a landing zone
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==[[Region - Virtual Good Settings]]==
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* Add Scene Settings Component
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* Fill in Virtual goods information
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==[[Region - Export Settings]]==
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* Choose whether your region is downloaded as one file or streamed progressively to your guests.
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* Set your region's loading page
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* Reserve your region's unique URL
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==[[Region - Platform Settings]]==
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* Choose which platforms to publish your regions in.
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* Fine tune the export settings for each platform.
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==[[Region - Submission Process]]==
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* Review the scene report
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* Apply compression settings and make any manual adjustments
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* Sort content into layers for draw distance and maake any manual adjustments
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* Submit to http://creator.sine.space/
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==[[Region Management]]==
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* Preview your region before pushing to Live.
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* Manage access to your region.
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* Manage multiple regions
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{{Creation Navbox}}
 
{{Creation Navbox}}

Revision as of 20:42, 21 August 2016

This section explains how you can create and upload regions to the Space virtual world.

Key Articles