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How to upload avatars/full replacement costumes with custom animations

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Revision as of 07:53, 11 January 2019 by HannahT25 (Talk | contribs) (Animator Controller)

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This tutorial we will show you how to upload a full replacement costume with custom animations to Sinespace. This is useful if you don't want your replacement costumes to have the same animations as our default avatars. Replacement costumes can be full avatars which are different to the Sinespace one.

EDITING IN PROGRESS

You can follow the steps on our Full replacement costume (no animations) to see how import and set up the costume. For the custom animations part, keep reading on this page.

Adding a custom animation

If you want to make your own animations for your own replacement costume, please go to Unity's Animation tutorials to see how to do this in Unity. Note : If you are going to upload an avatar to use as your replacement costume that you have not made or do not own, please read all of the terms and conditions on the item.

For the animation to actually work on the costume, you will need to make sure you have followed all the steps on the replacement costume (no animations) page, but on the Clothing Item Settings component, make sure you have checked the Animations and Controllers option.

Animationcheck.png

You can fill in the rest of this when you have made the animation using the Animator Controller.

Adding a Custom Animation for Humanoids

If you are uploading a humanoid replacement costume (human avatar for example), under Animations and Controllers on the Clothing Item Settings , you will need to set the Size under Animation Overrides. The Size corresponds to the number of animations you have for the replacement costume. If you have overrides for Walk, Run, Jump, Idle and Fly Forward and Fly Back, you will need to put the size as 6 for example.

Animationoverride.png