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This tutorial we will show you how to upload a full replacement costume with custom animations to Sinespace. This is useful if you don't want your replacement costumes to have the same animations as our default avatars. Replacement costumes can be full avatars which are different to the Sinespace one.  
 
This tutorial we will show you how to upload a full replacement costume with custom animations to Sinespace. This is useful if you don't want your replacement costumes to have the same animations as our default avatars. Replacement costumes can be full avatars which are different to the Sinespace one.  
  
<span style="color:#ff0000">EDITING IN PROGRESS </span>
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This tutorial only shows how to add custom animations for humanoids. For non-humanoid costumes with custom animations, please see our [https://www.youtube.com/watch?v=qVK9KMcGlMI Masterclass] on how to do this.
  
You can follow the steps on our [[How_to_upload_full_replacement_costumes_(no_custom_animation)|Full replacement costume (no animations)]] to see how import and set up the costume. For the custom animations part, keep reading on this page.  
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You can follow the steps on our [[How_to_upload_full_replacement_costumes_(no_custom_animation)|Full replacement costume (no animations)]] to see how to import and set up the costume. For custom animations you will also need to check the Animations and Controllers option under the Clothing Item Settings.
  
==Adding a custom animation==  
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==Adding custom animation for humanoids==  
If you want to make your own animations for your own replacement costume, please go to Unity's Animation tutorials to see how to do this in Unity. <span style="color:#ff0000">Note </span>: If you are going to upload an avatar to use as your replacement costume that you have not made or do not own, please read all of the terms and conditions on the item.  
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If you want to make your own animations for your own replacement costume, please go to Unity's [https://unity3d.com/learn/tutorials/s/animation Animation] tutorials to see how to do this in Unity.  
  
For the animation to actually work on the costume, you will need to make sure you have followed all the steps on the replacement costume (no animations) page, but on the Clothing Item Settings component, make sure you have checked the Animations and Controllers option.
 
  
[[File:Animationcheck.png]]
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When uploading a humanoid with custom animations, you will need to set the Override Animations under the Animations and Controllers option on the Clothing Item Settings. The Size needs to be set to the number of animations you will be using to override the default ones. It is best to override all of the default animations with custom ones, but you can set this up so only a couple of animations are overridden, e.g walking and running. Drag the custom animations into the Element boxes, and choose the appropriate animation you want to override in the drop-down menu.  
  
You can fill in the rest of this when you have made the animation using the Animator Controller.  
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[[File:Animationoverride.png]]
  
==Animator Controller==
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It will all be set up now to upload. You can follow the steps on [[How_to_upload_full_replacement_costumes_(no_custom_animation)|Full replacement costume (no animations)]] to see how to upload the item as a costume.
To create a Animator Controller, right click in the Project window, and select Create>Animator Controller. This will add it to your project window. You can then rename it if you wish. With the Animator Controller selected, in the Inspector window, click on Open. This will open the Animator tab.  
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[[File:Animatortab.png]]
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{{Tutorials Navbox}}
 
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{{Creation Navbox}}
This is a very simple start to adding states. States are what make the animations play in an organised manner. You can see a simple starter Animator Controller if you search for Player Controller in the Project window. We are going to start with this and change it to fit the costume.
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[[File:Playercontroller.png]]
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This is the basic animator controller we have for our avatar animations. These include Idle, Move and the fly animations. You can get rid of most of these and just keep Entry, Exit and Any state, so it looks like this:
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[[File:Emptyani.png]]
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Once you have done this, you can then drag in the animations for your replacement costume. You will want to make sure you drag in animations for Idle, Walk, Run, Fly and Jump.
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Revision as of 09:41, 11 January 2019

This tutorial we will show you how to upload a full replacement costume with custom animations to Sinespace. This is useful if you don't want your replacement costumes to have the same animations as our default avatars. Replacement costumes can be full avatars which are different to the Sinespace one.

This tutorial only shows how to add custom animations for humanoids. For non-humanoid costumes with custom animations, please see our Masterclass on how to do this.

You can follow the steps on our Full replacement costume (no animations) to see how to import and set up the costume. For custom animations you will also need to check the Animations and Controllers option under the Clothing Item Settings.

Adding custom animation for humanoids

If you want to make your own animations for your own replacement costume, please go to Unity's Animation tutorials to see how to do this in Unity.


When uploading a humanoid with custom animations, you will need to set the Override Animations under the Animations and Controllers option on the Clothing Item Settings. The Size needs to be set to the number of animations you will be using to override the default ones. It is best to override all of the default animations with custom ones, but you can set this up so only a couple of animations are overridden, e.g walking and running. Drag the custom animations into the Element boxes, and choose the appropriate animation you want to override in the drop-down menu.

Animationoverride.png

It will all be set up now to upload. You can follow the steps on Full replacement costume (no animations) to see how to upload the item as a costume.