wiki.sine.space | sinespace

Difference between revisions of "Gestures/Set Up"

From wiki.sine.space
Jump to: navigation, search
Line 16: Line 16:
 
For more information on animations and Unity;
 
For more information on animations and Unity;
  
 +
http://docs.unity3d.com/Manual/AnimationSection.html
 
https://unity3d.com/learn/tutorials/topics/animation
 
https://unity3d.com/learn/tutorials/topics/animation
  

Revision as of 08:14, 16 June 2016

Gesture Preview Scene

Once you have imported the Space Editor Pack into Unity, you will find a Gesture Preview Scene.

This scene contains two rigged character models and is set up to allow you to assemble and test your gestures.

Only add one gesture into the scene at a time.


Gesture Preview Scene.jpg

Animation formats

The Space virtual world uses the Unity game engine and supports FBX animation files. If you are used to using BVH files there are utilities online that can convert from one format to the other.

For more information on animations and Unity;

http://docs.unity3d.com/Manual/AnimationSection.html https://unity3d.com/learn/tutorials/topics/animation

Avatar Effect Scripts

When you import an animation into Unity you will then add that animation to a game object (there are templates in the Gestures folder in your project).

That game object has scripts added to it, depending on what you are doing with your gesture.

Those scripts can include;

PENDING

Virtual Goods Script

Your gesture will also have a Virtual Goods Script attached, which allows you to add product information and submit the item to the store and / or your inworld inventory.