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Extensions

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List of 3rd party white listed extensions (such as Unity Asset Store items)

Extension Name Summary Link Works? Officially Supported? Notes
AltTrees System Terrain/Tree Placement Asset Store Yes No Requires editor pack 9.8 onwards
Amplify Shader Editor Node-based Shader Tools Asset Store Yes No Appears to work
Archimatix Procedural/Parametric Building Tools Asset Store Yes No Works - support for in-world editing of Archimatix objects is coming soon to SineSpace
AQUAS Lite Water System Asset Store Yes Yes Gaia compatible
AQUAS Water/River System Asset Store Yes Yes Gaia compatible
CTS (Complete Terrain Shader Terrain Shaders Asset Store Yes No Gaia compatible
Erosion Brush Terrain tools Asset Store Yes No Appears to work
Fog Volume Fog/Cloud Effects Asset Store Yes Yes Works, see this thread on the SIneSpace forum for more info.
Gaia Procedural terrain tools Asset Store Yes No Appears to work
Gem Shader Shader Asset Store Yes No Appears to work
Landscape Auto Material High quality terrain shaders Asset Store Yes Yes Works on Desktop class platforms only
MapMagic World Generator Procedural Terrain System Asset Store Yes No Make sure to uncheck infinite terrain, and pin the terrain tiles you want to appear in Space.
MicroSplat Terrain Shaders Asset Store No No Approved, but support has not yet been added.
Multiple Terrain Brush Terrain tools Asset Store Yes No Appears to work
Noise Brush Terrain tools Asset Store Yes No (Free!) Appears to work
PA Particle Field Volumetric particle fields Asset Store Yes Yes Desktop & Console platforms only
PolyBrush In-Editor 3D Modelling Asset Store Yes No (Free!) Recently acquired by Unity, will be integrated into Unity Editor in future releases but currently must be purchased as free asset.
ProBuilder In-Editor 3D Modelling Asset Store Yes No (Free!) Recently acquired by Unity, will be integrated into Unity Editor in future releases but currently must be purchased as free asset.
ProGrids In-Editor 3D Modelling Asset Store Yes No (Free!) Recently acquired by Unity, will eventually be integrated into Unity Editor but currently must be purchased as free asset.
RAIN AI (No Longer Available) AI Solutions for NPCs Asset Store Yes Yes (Free!) Can be useful for building immersive worlds where NPCs act on their own
RAM (River Auto Material) River/Water Solution Asset Store Yes No Gaia compatible
Real Ivy Procedural Ivy Tool Asset Store Yes No Appears to work
Relief Terrain Pack Terrain Shaders Asset Store Yes No Appears to work
SpeedTree Tree & Plant Modeller (external program) Web Site Yes No SpeedTree asset files work natively in Unity.
Suimono Interactive Water Solution Asset Store Yes Yes Works but has a number of unresolved issues, see this thread on the SIneSpace forum for more info.
TerrainComposer 2 Procedural terrain tools Asset Store Yes No Appears to work
USequencer Powerful cutscene editing Asset Store Yes Yes Supported until Unity Director arrives in Unity 5.6, will be depreciated later (supported until 2018). Some items (e.g. Load Level) unsupported.
Vegetation Studio Tree/Vegetation Shaders Asset Store No No Approved, but support has not yet been added.
Vertex Paint Vertex Editing Tool Github Repository Yes No (Free!) Appears to work
Visualizer Studio Audio visualisation Asset Store Yes Yes Officially supported, can use built-in space equivalents as well.
Volumetric Crystal Materials Pack Gem Shaders Asset Store Yes No Appears to work
Voxeland Volumetric terrain tools Asset Store Yes No Works for non-infinite terrains. Make sure to use 'Save data to .asset' before uploading.
World Machine Procedural terrain tools (external program) Web Site Yes No Appears to work


Criteria for Official Support

If you want a package to be officially supported, we will judge it on the following criteria.

  • Is this useful to a wide number of users?
  • How much does it cost, is it free? (Preference given to free extensions if there is two competing solutions)
  • How well supported is it? (how long ago did it come out, how often does it get updates for major breaking version changes?)
  • Does it require consuming limited resources to support (e.g. Shader keywords, etc.)
  • How much does it add to the player file filesizes?

If you want a package supported - please let us know with a link for it, and what your use case is and we'll look into adding official support.