https://wiki.sine.space/index.php?title=Custom_skybox_shader&feed=atom&action=historyCustom skybox shader - Revision history2024-03-29T04:48:25ZRevision history for this page on the wikiMediaWiki 1.26.3https://wiki.sine.space/index.php?title=Custom_skybox_shader&diff=1820&oldid=prevJamesStallings: Created page with "Category:Tutorials The Custom Skybox shader introduced in Space Editor Pack 08 produces a realistic night sky and procedural two dimensional clouds. It is very effective,..."2016-11-07T19:40:49Z<p>Created page with "<a href="/index.php?title=Category:Tutorials" title="Category:Tutorials">Category:Tutorials</a> The Custom Skybox shader introduced in Space Editor Pack 08 produces a realistic night sky and procedural two dimensional clouds. It is very effective,..."</p>
<p><b>New page</b></p><div>[[Category:Tutorials]]<br />
The Custom Skybox shader introduced in Space Editor Pack 08 produces a realistic night sky and procedural two dimensional clouds. It is very effective, and very easily employed, thanks to the provided example procedural skybox. Simply slot the skybox (found in Assets/Sample Art/Adam-CloudSkybox) titled 'Sample Cloud Skybox' in the 'SkyBox' slot of your 'Lighting' window.<br />
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It should be pretty much good to go, though there are settings that one might wish to explore.<br />
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{| border="0"<br />
! [[File:ProceduralSkyboxMorning.png]]<br />
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! <br />
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! ''Fig. 1: Morning sky produced by the Custom Skybox Shader and Day/Night cycle script''<br />
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Additionally, the shader code for the shader used in this skybox is available in the assets for the sake of review or modification.<br />
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{| border="0"<br />
! [[File:ProceduralSkyboxNight.png]]<br />
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! <br />
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! ''Fig. 2: HDR starfield produced by the Custom Skybox Shader''<br />
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{{Tutorials Navbox}}</div>JamesStallings