https://wiki.sine.space/index.php?title=Custom_skybox_shader&feed=atom&action=history Custom skybox shader - Revision history 2024-03-29T04:48:25Z Revision history for this page on the wiki MediaWiki 1.26.3 https://wiki.sine.space/index.php?title=Custom_skybox_shader&diff=1820&oldid=prev JamesStallings: Created page with "Category:Tutorials The Custom Skybox shader introduced in Space Editor Pack 08 produces a realistic night sky and procedural two dimensional clouds. It is very effective,..." 2016-11-07T19:40:49Z <p>Created page with &quot;<a href="/index.php?title=Category:Tutorials" title="Category:Tutorials">Category:Tutorials</a> The Custom Skybox shader introduced in Space Editor Pack 08 produces a realistic night sky and procedural two dimensional clouds. It is very effective,...&quot;</p> <p><b>New page</b></p><div>[[Category:Tutorials]]<br /> The Custom Skybox shader introduced in Space Editor Pack 08 produces a realistic night sky and procedural two dimensional clouds. It is very effective, and very easily employed, thanks to the provided example procedural skybox. Simply slot the skybox (found in Assets/Sample Art/Adam-CloudSkybox) titled 'Sample Cloud Skybox' in the 'SkyBox' slot of your 'Lighting' window.<br /> <br /> It should be pretty much good to go, though there are settings that one might wish to explore.<br /> ----<br /> {| border=&quot;0&quot;<br /> ! [[File:ProceduralSkyboxMorning.png]]<br /> |-<br /> ! <br /> |-<br /> ! ''Fig. 1: Morning sky produced by the Custom Skybox Shader and Day/Night cycle script''<br /> |-<br /> |}<br /> ----<br /> Additionally, the shader code for the shader used in this skybox is available in the assets for the sake of review or modification.<br /> ----<br /> {| border=&quot;0&quot;<br /> ! [[File:ProceduralSkyboxNight.png]]<br /> |-<br /> ! <br /> |-<br /> ! ''Fig. 2: HDR starfield produced by the Custom Skybox Shader''<br /> |-<br /> |}<br /> ----<br /> {{UI}}<br /> {{Video}}<br /> {{Creation Navbox}}<br /> {{Tutorials Navbox}}</div> JamesStallings