wiki.sine.space | sinespace

Difference between revisions of "Components by Function"

From wiki.sine.space
Jump to: navigation, search
Line 50: Line 50:
 
* Use a UI Canvas (Unity, see [https://docs.unity3d.com/Manual/UICanvas.html documentation]). Screen Space or World Space, can be embedded in regions.
 
* Use a UI Canvas (Unity, see [https://docs.unity3d.com/Manual/UICanvas.html documentation]). Screen Space or World Space, can be embedded in regions.
 
* You ''probably'' don't need these.
 
* You ''probably'' don't need these.
==Gatcha / Lucky Dip / Treasure Chests==
+
==Gatcha / Lucky Dip==
 
See:
 
See:
 
* [[Recipes]]
 
* [[Recipes]]
  
 
{{Component Navbox}}
 
{{Component Navbox}}

Revision as of 08:43, 3 January 2019

This page lists particularly common functionalities, and describes the best tool for the job with a focus on commonly used terms in other popular virtual worlds.

Animate Anything

  • Use Mecanim, you can animate anything - objects, materials/textures, texture scrolling, skinned animation (including mocap imports). Can be used on any object (Clothing, Gestures, Regions, Vehicles, etc.) See Unity Documentation
  • Cutscenes: Use either Gestures (built-in), or USequencer (supported paid addon)

Doors

Seat / Poseball

Tip Jars

NPC

See:

Audio

Music, see:

SFX and Environmental Audio:

  • See Unity Manual, all parts work (including Reverb Zones and other audio filters and effects like low/high-pass, distortion, echo, etc.) Audio Sources

Particles

Vendor / Merchant

See:

Teleports

See:

Vehicles

See:

Clothing Customisation

HUDs

  • Use a UI Canvas (Unity, see documentation). Screen Space or World Space, can be embedded in regions.
  • You probably don't need these.

Gatcha / Lucky Dip

See: