wiki.sine.space | sinespace

Clothing/Variations

From wiki.sine.space
Revision as of 19:27, 21 July 2016 by Sinewave (Talk | contribs) (Created page with "==Follow basic clothing steps== To submit a range of items based on a single clothing mesh but with varied materials and textures, follow the steps for a basic clothing...")

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Follow basic clothing steps

To submit a range of items based on a single clothing mesh but with varied materials and textures, follow the steps for a basic clothing item; BUT leave "Keep Material Always" unticked.


IMAGE PENDING


When you click the Prepare button you will see the materials removed.


IMAGE PENDING


Submit the item and you will see an ID is assigned to the item;


IMAGE PENDING


Clothing Extra Pattern Component

Create an empty game object in your project.

Attach the Clothing Extra Pattern component to it.

Enter the ID of the mesh object submmitted above to the Item ID field.

Drag you clothing texture into the Diffuse field and your normal map into the Normal Map field if you are using one.

Shader path - PENDING


IMAGE PENDING


Virtual Good Component

Add the virtual good script and submit.

See here for more on the virtual good script.

For multiple variations you can duplicate and modify this object in the project folder (ctrl + d).

Please note that if you duplicate a virtual good that has already been submitted and has an ID, you need to wipe the ID in the Virtual Good script and change the product name before resubmitting as a new item.