Set up scene
Create new scene.
Import appropriate male or female skeleton for your clothing item.
Import clothing item.
Make Clothing or Attachment
Add the Clothing Item Settings component to your clothing item.
Choose the relevant skeleton for your clothing item. Please note Space supports multiple third party skeletons as well as it's own native male and female models.
Tick the slots your clothing item should occupy exclusively. Be careful not to select slots unnecessarily; for instance, a normal jacket would cover chest and uppper chest. But selecting back as well would prevent users from wearing the jacket with a backpack or wings.
Set the clothing item to one of five sorting layers.
Mesh deletion and tucking of clothing items is applied dynamically in accordance with this layer.
So if a user wears a pair of boots set to "Close" worn with a pair of pants set to "skin tight," the pants mesh will be deleted inside the boots.
If the user then changes to a different pair of pants set to "Loose," the same pair of boots will then be deleted inside the pants.
Please note, clothing layer deletion is not suppported in webgl, where some occlusion will occur.
See also: Clothing Slots & Layers Guide
See also: Boots & Heels
Compresses the skin under clothing items at hem lines.
This allows tight fitting clothes to squash the avatar slightly where skin emerges from under cloth.
This parameter controls how far above the skin clothing should be able to influence skin depression and deletion. (Default 1cm)
Tick to avoid all skin deletion being applied.
Keep materials always
Tick if your item has only one variation.
If you have multiple patterns or colours for an item, untick this box and follow Clothing variations for further details on submitting multiple patterns for a single clothing mesh.
Tick if your item is an attachement. Then select appropriate bone from "Attach to this bone."
Convert to skinned
You can apply automatic Linear Weighting to your clothing item here if not already skinned.
Please note this works well for close fitting items but is less effective with loose items which will usually be much better if skinned manually.
Deletion and preservation zones
Use these tools to define specific areas on the avatar where skin must be deleted or must be preserved.
These tools are useful if the automatic skin deletion is not perfect. For instance with open topped shoes the preservation zone can ensure the automatic skin deletion does not remove parts of the foot where it should be visible.
Once clicked this will show the results of the skin deletion and weighting.
Red squares indicate skin that will be deleted. Blue indicates skin that will be deleted if more than two adjacent verticies are red. Yellow indicates skin that will be squeezed in line with the Obscuration distance (above).
Add virtual goods script
Attach the virtual goods script and complete the submission process.
See Virtual goods for more details on the virtual goods script.