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Difference between revisions of "Clothing/Attachments"

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==Set up scene==
 
==Set up scene==
  

Revision as of 04:05, 6 November 2016

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Some of the content on this page may be incomplete or out of date.

Set up scene

Create new scene.

Import appropriate male or skeleton for your attachment.

Import clothing attachment item.

Make Clothing or Attachment

Add the Make Clothing or Attachment component to your attachment.


Add clothing 1.jpg


Skeleton Selection

Choose the relevant skeleton for your clothing item. Please note Space supports multiple third party skeletons as well as it's own native male and female models.

Slots

Tick the slots your clothing item should occupy exclusively. Be careful not to select slots unnecessarily; for instance, a Face mask would cover Face and Slight parts of neck. But selecting neck as well would prevent users from wearing the mask with a necklace or any neck accesories.


Keep materials always

Tick if your item has only one variation.

If you have multiple patterns or colours for an item, untick this box and follow Clothing variations for further details on submitting multiple patterns for a single clothing mesh.


Attachment


Add clothing 2.jpg


Tick if your item is an attachement. Then select appropriate bone from "Attach to this bone."


Prepare

Once clicked this will show the results of the skin deletion and weighting.


Add virtual goods script

Attach the virtual goods script and complete the submission process.

See Virtual goods for more details on the virtual goods script.

Further Reading