wiki.sine.space | sinespace

Difference between revisions of "Clothing"

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This section covers clothes, hair, skin and attachments, all of which are configured using the "Make Clothing or Attachment" component.
 
This section covers clothes, hair, skin and attachments, all of which are configured using the "Make Clothing or Attachment" component.
  
==[[Basic clothing]]==
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==Key Articles==
 
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* [[Clothing|Clothing Home]]
* Set up scene
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* [[Clothing/Basic Clothing|Basic Clothing]]
* Make Clothing or Attachment Component
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* [[Clothing/Attachments|Attachments]]
* Virtual good component
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* [[Clothing/Attachments|Skins]]
 
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* [[Clothing/Variations|Making Variations]]
==[[Clothing variations]]==
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* [[Clothing/Customisable|Making Clothing Customisable]]
 
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* [[Clothing/Physics|Cloth Physics]]
* Submit mesh
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* [[Clothing/Skeletons|Custom Skeletons]]
* Submit separate materials
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* [[Clothing/Importing|Importing from Other Platforms]]
* Virtual good component
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==[[Importing from other platforms]]==
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If you have existing clothing inventories created for other virtual worlds you can use the Sine Wave porting service to automatically reskin them for the default Space avatars.
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Contact us here [http://sine.space/faq/contact_us/] for more information.
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==[[Using different skeletons]]==
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Space is a virtual world platform supporting multipe virtual world deployments and multiple avatar skeletons.
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If you would like a specific avatar skeleton to be available inworld for your content, please contact us; [http://sine.space/faq/contact_us/] for more information.
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==[[Cloth physics]]==
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Space supports the Unity cloth physics engine, allowing clothing and hair to respond to gravity, wind and movement.
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For more information on cloth physics in unity see here; [https://docs.unity3d.com/Manual/class-Cloth.html]
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{{Creation Navbox}}
 
{{Creation Navbox}}

Revision as of 20:43, 21 August 2016

This section covers clothes, hair, skin and attachments, all of which are configured using the "Make Clothing or Attachment" component.

Key Articles