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Difference between revisions of "Clothing"

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This section covers clothes, hair, skin and attachments, all of which are configured using the "Make Clothing or Attachment" component.
 
This section covers clothes, hair, skin and attachments, all of which are configured using the "Make Clothing or Attachment" component.
  
==[[Basic clothing]]==
 
  
* Set up scene
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==Key Articles==
* Make Clothing or Attachment Component
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* [[Clothing|Clothing Home]]
* Virtual good component
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* [[Clothing/Layers Guide|Clothing Slots & Layers Guide]]
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* [[Clothing/Boots_And_Heels|Boots & Heels]]
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* [[Clothing/Attachments|Attachments]]
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* [[Skins]]
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* [[Clothing/Variations|Making Variations]]
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* [[Clothing/Physics|Cloth Physics]]
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* [[Clothing/Skeletons|Custom Skeletons]]
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* [[Clothing/Importing|Importing from Other Platforms]]
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* [[Clothing/Template|Using the Avatar Template]]
  
==[[Clothing variations]]==
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{{Creation Navbox}}
 
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* Submit mesh
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* Submit separate materials
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* Virtual good component
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==[[Importing from other platforms]]==
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If you have existing clothing inventories created for other virtual worlds you can use the Sine Wave porting service to automatically reskin them for the default Space avatars.
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Contact us here [http://sine.space/faq/contact_us/] for more information.
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==[[Using different skeletons]]==
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Space is a virtual world platform supporting multipe virtual world deployments and multiple avatar skeletons.
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If you would like a specific avatar skeleton to be available inworld for your content, please contact us; [http://sine.space/faq/contact_us/] for more information.
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==[[Cloth physics]]==
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Space supports the Unity cloth physics engine, allowing clothing and hair to respond to gravity, wind and movement.
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For more information on cloth physics in unity see here; [https://docs.unity3d.com/Manual/class-Cloth.html]
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Revision as of 23:44, 22 October 2019

This section covers clothes, hair, skin and attachments, all of which are configured using the "Make Clothing or Attachment" component.


Key Articles