https://wiki.sine.space/api.php?action=feedcontributions&user=Michele+Gray&feedformat=atom wiki.sine.space - User contributions [en] 2020-07-02T18:14:53Z User contributions MediaWiki 1.26.3 https://wiki.sine.space/index.php?title=Template:Scripting_Navbox&diff=199319 Template:Scripting Navbox 2020-06-05T02:35:38Z <p>Michele Gray: </p> <hr /> <div>[[Category:Scripting]]<br /> <br /> {{Navbox<br /> | name = Scripting_Navbox<br /> | title = [[Scripting|Scripting Portal]]<br /> <br /> | group1 = Common<br /> | list1 =<br /> * '''[[Scripting/Reference|Reference]]'''<br /> * '''[[Scripting/LUA|Lua Guide]]'''<br /> * '''Scripting/CSharp|C# Guide'''<br /> <br /> | group2 = Key Classes<br /> | list2 =<br /> * [[Scripting/SScript|Space]]<br /> * [[Scripting/SScene|Scene]]<br /> * [[Scripting/SGameObject|GameObject]]<br /> * [[Scripting/SAvatar|Avatar]]<br /> * [[Scripting/SInventory|Inventory]]<br /> * [[Scripting/SHost|Host]]<br /> * [[Scripting/SPhysics|Physics]] ([[Scripting/SRigidbody|Rigidbody]], [[Scripting/SCollider|Collider]])<br /> * [[Scripting/SInput|Input]]<br /> * [[Scripting/SCameraManager|CameraManager]]<br /> * [[Scripting/SWebService|WebService]]<br /> * [[Scripting/SNetwork|Network]]<br /> <br /> | group3 = Helper Classes<br /> | list3 =<br /> * [[Scripting/SMath|SMath]]<br /> * [[Scripting/SString|SString]]<br /> <br /> | group4 = Scripting samples and tutorials<br /> | list4 =<br /> * [[Demo_Radio_(Scripting)|Demo Radio]]<br /> * [[Auto_Complete_Setup_(Scripting)|Auto Complete Setup]]<br /> <br /> }}</div> Michele Gray https://wiki.sine.space/index.php?title=Template:Scripting_Navbox&diff=199318 Template:Scripting Navbox 2020-06-05T02:34:58Z <p>Michele Gray: </p> <hr /> <div>[[Category:Scripting]]<br /> <br /> {{Navbox<br /> | name = Scripting_Navbox<br /> | title = [[Scripting|Scripting Portal]]<br /> <br /> | group1 = Common<br /> | list1 =<br /> * '''[[Scripting/Reference|Reference]]'''<br /> * '''[[Scripting/LUA|Lua Guide]]'''<br /> * '''[[Scripting/CSharp|C# Guide]]'''<br /> <br /> | group2 = Key Classes<br /> | list2 =<br /> * [[Scripting/SScript|Space]]<br /> * [[Scripting/SScene|Scene]]<br /> * [[Scripting/SGameObject|GameObject]]<br /> * [[Scripting/SAvatar|Avatar]]<br /> * [[Scripting/SInventory|Inventory]]<br /> * [[Scripting/SHost|Host]]<br /> * [[Scripting/SPhysics|Physics]] ([[Scripting/SRigidbody|Rigidbody]], [[Scripting/SCollider|Collider]])<br /> * [[Scripting/SInput|Input]]<br /> * [[Scripting/SCameraManager|CameraManager]]<br /> * [[Scripting/SWebService|WebService]]<br /> * [[Scripting/SNetwork|Network]]<br /> <br /> | group3 = Helper Classes<br /> | list3 =<br /> * [[Scripting/SMath|SMath]]<br /> * [[Scripting/SString|SString]]<br /> <br /> | group4 = Scripting samples and tutorials<br /> | list4 =<br /> * [[Demo_Radio_(Scripting)|Demo Radio]]<br /> * [[Auto_Complete_Setup_(Scripting)|Auto Complete Setup]]<br /> <br /> }}</div> Michele Gray https://wiki.sine.space/index.php?title=User_Interface&diff=199317 User Interface 2020-06-05T02:12:24Z <p>Michele Gray: </p> <hr /> <div>&lt;div style=&quot;margin:0 auto; vertical-align: text-top;&quot;&gt; <br /> <br /> &lt;div style=&quot;border-radius: 3px; margin-bottom: 8px;&quot;&gt;[[File:Default UI screen962.png|962px]]&lt;/div&gt;<br /> <br /> &lt;div style=&quot;text-align: center; background-color: #0090ff; font-weight: bold; color: #ffffff; border-radius: 3px; margin-bottom: 8px; padding: 8px;&quot;&gt;Welcome to the User Interface Portal!&lt;/div&gt;<br /> <br /> <br /> <br /> &lt;!-- Cut and paste from here --&gt;<br /> &lt;div style=&quot;display: inline-box; margin: 8px; padding-left: 8px; padding-right: 8px; padding-bottom: 8px; border: solid 1px #0090ff; border-radius: 3px; width: 200px; height: 250px; float: left;&quot;&gt;<br /> &lt;div style=&quot;font-size: 16px; font-weight: bold; height: 25px;&quot;&gt;Buying Things&lt;/div&gt;<br /> *[[UI/Buy_Currency|Buy Currency]]<br /> *[https://wiki.sine.space/index.php?title=Getting_Started_for_Users#Buying_Items_from_the_Shop Shopping]<br /> **[https://wiki.sine.space/index.php?title=Getting_Started_for_Users#Buying_Items_from_the_Shop Inworld]<br /> **Website<br /> &lt;/div&gt;<br /> &lt;!-- End cut and paste --&gt;<br /> <br /> &lt;!-- Cut and paste from here --&gt;<br /> &lt;div style=&quot;display: inline-box; margin: 8px; padding-left: 8px; padding-right: 8px; padding-bottom: 8px; border: solid 1px #0090ff; border-radius: 3px; width: 200px; height: 250px; float: left;&quot;&gt;<br /> &lt;div style=&quot;font-size: 16px; font-weight: bold; height: 25px;&quot;&gt;Communication&lt;/div&gt;<br /> *[[UI/Communication|Communication]]<br /> *[[UI/Friends|Friends]]<br /> &lt;/div&gt;<br /> &lt;!-- End cut and paste --&gt;<br /> <br /> &lt;!-- Cut and paste from here --&gt;<br /> &lt;div style=&quot;display: inline-box; margin: 8px; padding-left: 8px; padding-right: 8px; padding-bottom: 8px; border: solid 1px #0090ff; border-radius: 3px; width: 200px; height: 250px; float: left;&quot;&gt;<br /> &lt;div style=&quot;font-size: 16px; font-weight: bold; height: 25px;&quot;&gt;Windows&lt;/div&gt;<br /> *[[UI/Outfits|Outfit Window]]<br /> *[[UI/Inventory|Inventory]]<br /> *[[UI/Hot_Bar|Hot Bar]]<br /> *[[UI/Quests|Quests]]<br /> &lt;/div&gt;<br /> &lt;!-- End cut and paste --&gt;<br /> <br /> &lt;!-- Cut and paste from here --&gt;<br /> &lt;div style=&quot;display: inline-box; margin: 8px; padding-left: 8px; padding-right: 8px; padding-bottom: 8px; border: solid 1px #0090ff; border-radius: 3px; width: 200px; height: 250px; float: left;&quot;&gt;<br /> &lt;div style=&quot;font-size: 16px; font-weight: bold; height: 25px;&quot;&gt;Regions&lt;/div&gt;<br /> *[[UI/Your_Regions|Your Regions]]<br /> *[[UI/Explore|Exploring]]<br /> *[[UI/Explore|Teleporting]]<br /> <br /> <br /> &lt;/div&gt;<br /> &lt;!-- End cut and paste --&gt;<br /> <br /> &lt;!-- Cut and paste from here --&gt;<br /> &lt;div style=&quot;display: inline-box; margin: 8px; padding-left: 8px; padding-right: 8px; padding-bottom: 8px; border: solid 1px #0090ff; border-radius: 3px; width: 200px; height: 250px; float: left;&quot;&gt;<br /> &lt;div style=&quot;font-size: 16px; font-weight: bold; height: 25px;&quot;&gt;Navigation&lt;/div&gt;<br /> *[[UI/Keybindings|Key Bindings]]<br /> *[[UI/Navigation|Navigation]]<br /> *[[UI/Navigation|Moving Around]]<br /> &lt;/div&gt;<br /> &lt;!-- End cut and paste --&gt;<br /> <br /> &lt;!-- Cut and paste from here --&gt;<br /> &lt;div style=&quot;display: inline-box; margin: 8px; padding-left: 8px; padding-right: 8px; padding-bottom: 8px; border: solid 1px #0090ff; border-radius: 3px; width: 200px; height: 250px; float: left;&quot;&gt;<br /> &lt;div style=&quot;font-size: 16px; font-weight: bold; height: 25px;&quot;&gt;Settings And Support&lt;/div&gt;<br /> <br /> *[[UI/Settings|Settings]]<br /> *[[UI/Support|Getting Help]]<br /> *[[Setting_up_VR|Setting up VR]]<br /> &lt;/div&gt;<br /> &lt;!-- End cut and paste --&gt;<br /> <br /> <br /> <br /> {{UI}}<br /> {{Video}}<br /> {{Creation Navbox}}<br /> {{Tutorials Navbox}}</div> Michele Gray https://wiki.sine.space/index.php?title=Template:UI&diff=199316 Template:UI 2020-06-05T02:11:39Z <p>Michele Gray: </p> <hr /> <div>[[Category:UI]]<br /> <br /> {{Navbox<br /> | name = UI<br /> | title = [[Interface|Client User Interface]]<br /> <br /> <br /> <br /> <br /> | list1 =<br /> * [https://wiki.sine.space/index.php?title=Getting_Started_for_Users Getting Started]<br /> * [[UI/Setting up VR|VR Setup]]<br /> * [[UI/Keybindings|Key Bindings]]<br /> * [[UI/Hot Bar|Hot Bar]]<br /> * [[UI/Friends|Friends]]<br /> * [[UI/Communication|Communication]]<br /> * [[UI/Outfits|Outfit Window]]<br /> * [[UI/Customisation|Clothing Customisation]]<br /> * Buying Things ([[UI/Inworld Shop|Inworld]] Website)<br /> * [[UI/Buy Currency|Buy Currency]]<br /> * [[UI/Inventory|Inventory]]<br /> * [[UI/Explore|Exploring, Teleporting]]<br /> * [[UI/Your Regions|Your Regions]]<br /> * [[UI/Quests|Quests]]<br /> * [[UI/Navigation|Navigation &amp; Moving Around]]<br /> * [https://wiki.sine.space/index.php?title=UI/Outfits#Change_Gender Change Avatar Gender]<br /> * [[UI/Settings|Settings]]<br /> * [[UI/Support|Getting Help]]<br /> * [[Setting_up_VR|Setting up VR]]<br /> <br /> }}</div> Michele Gray https://wiki.sine.space/index.php?title=Template:Creation_Navbox&diff=199315 Template:Creation Navbox 2020-06-05T02:08:13Z <p>Michele Gray: </p> <hr /> <div>[[Category:Creation]]<br /> <br /> {{Navbox<br /> | name = Creation_Navbox<br /> | title = [[Creation_Portal|Content Creation Portal]]<br /> <br /> <br /> | group1 = Common<br /> | list1 =<br /> * '''[[Get started|Get Started]]''' (Start here first)<br /> * [[The_Basics|The Basics]]<br /> * [[Unity Installation|How to Install Unity]]<br /> * [[Enhance Unity|How to enhance Unity]]<br /> *[[Content_Protection|Content Protection]]<br /> *[[Content_Processing|Content Processing]]<br /> * [[Resume ID Curator|Resume ID in Curator]]<br /> * [[Common Uploading Issues]]<br /> * Components ([[Components|General]], [[:Category:Components|List]])<br /> * [[Virtual Goods|Virtual Good Component]]<br /> * [[Platforms|Platforms and Differences]]<br /> * [[Currencies|Currencies]]<br /> * [[Marketing Guide]]<br /> <br /> | group2 = Vehicles<br /> | list2 =<br /> * [[Vehicles|Vehicles Home]]<br /> * [[Vehicles/Land|Cars and Land Vehicles]]<br /> * [[Vehicles/Air|Aircraft and Gliders]]<br /> * [[Vehicles/Hover|Hover Vehicles]]<br /> * [[Vehicles/Water|Watercraft and Boats]]<br /> * [[Vehicles/Physics|Physics Primer]]<br /> <br /> | group3 = Gestures<br /> | list3 =<br /> * [[Gestures|Gestures Home]]<br /> * [[Gestures/Set Up|Setting Up]]<br /> * [[Gestures/Single Person Animation|Single Person]]<br /> * [[Gestures/Multi-Person Animations|Multi Person]]<br /> * [[Gestures/Animated Cameras|Animated Cameras]]<br /> * [[Gestures/Props|Props]]<br /> * [[Gestures/FX|Special FX]]<br /> * [[Outfit_IDs|Adding Outfit IDs to NPC Statues]]<br /> <br /> | group4 = Humanoid Animation<br /> | list4 =<br /> * [[Animation Production Workflow]]<br /> * [[Animation Tools]]<br /> <br /> | group5 = Clothing<br /> | list5 =<br /> * [[Clothing|Clothing Home]]<br /> * [[Clothing/Clothing Item Setting|Clothing Item Setting]]<br /> * [[Designing_Detailed_Clothing|Designing Detailed Clothing]]<br /> * [[Clothing/Attachments|Attachments]]<br /> * [[Attachments_Vs_Skinned_Clothing|Attachments Vs Skinned Clothing]]<br /> * [[Clothing/Boots_And_Heels|Heel Adjustments]]<br /> * [[Skins|Skins]]<br /> * [[Uploading_Tattoos|Uploading Tattoos]]<br /> * [[Unified_Clothing_And_Skin_(Metal_and_Tessellate)|Unified Clothing And Skin (Metal and Tessellate)]]<br /> * [[Clothing/Variations|Clothing/Variations]]<br /> * [[Clothing/Physics|Cloth Physics]]<br /> * [[How_to_upload_full_replacement_costumes_(no_custom_animation)|Full Body Costumes (No custom animation)]]<br /> * [[How_to_upload_avatars/full_replacement_costumes_with_custom_animations|Custom animation for Full body Costumes]]<br /> * [[Clothing/Importing|Importing 3D Meshes]]<br /> <br /> | group6 = Region Creation<br /> | list6 =<br /> *[[Regions|Regions Overview]]<br /> * [[Regions/Setup|Minimum Requirements]]<br /> * [[Regions/Upload Settings|Upload Settings]]<br /> * [[Regions/Export Settings|Export Settings]]<br /> * [[Regions/Platform Settings|Platform Settings]]<br /> * [[Regions/Submission|Submitting Region]]<br /> * [[Regions/Management|Region Management]]<br /> * [[Regions/Lighting|Lighting Tips]]<br /> *[[Lighting_an_Interior|Lighting an Interior]]<br /> *[[Navigation_bake|Navigation Bake]]<br /> *[[Occlusion_bake|Occlusion Bake]]<br /> * [[Regions/Post|Post Zones]]<br /> * [[Creating_Web_GL_Friendly_Regions|Creating Web GL Friendly Regions]]<br /> * [[Extensions|Extensions]]<br /> * [https://blog.inf.ed.ac.uk/atate/2015/08/30/opensim-oar-convert-to-unity-scene/ External Link to Austin Tate's Blog Enrtry re: Importing Opensimulator Archives to Unity]<br /> <br /> | group7 = Quests<br /> | list7 =<br /> *[[Quests]]<br /> *[[Two_Step_Quests|Two Step Quests]]<br /> <br /> | group8 = Games<br /> | list8 =<br /> *[[Racing_Games|Racing Games]]<br /> *[[Shooter_games_FPS|Shooter Games (FPS)]]<br /> <br /> <br /> | group9 = General Info<br /> | list9 =<br /> *[[Certified_Creators_Program|Certified Creators Program]]<br /> * [[Content Processing|How Content is Processed]]<br /> * [[Content Protection|Content Protection (DRM)]]<br /> * [[Review Policies|Content Review Policies]]<br /> * [[Intellectual Property|Copyright and Intellectual Property]]<br /> * [[Unity Portal|Unity3D Portal]]<br /> <br /> | group10 = Customisable Regions<br /> | list10 =<br /> * [[Adding_Poses_to_Furniture|Adding Poses to Furniture]] <br /> *[[Room_Floor_System|Room Floor System]]<br /> *[[Room_System|How to Edit your Home Region]]<br /> *[[Furniture_Samples|Furniture Samples]]<br /> *[[Creating_A_Shop|Creating A Shop]]<br /> *[[Day/night_cycles|Day/Night Cycles]]<br /> <br /> | group11 = Scripting<br /> | list11 =<br /> * [[Scripting/Reference|Scripting Reference]]<br /> * [[Scripting/API|Server API]]<br /> * [[Scripting/Visual Scripting|Visual Scripting]]<br /> <br /> | group12 = Creator Support<br /> | list12 =<br /> * [https://curator.sine.space/ Curator Site]<br /> * [[EULA|Curator EULA]]<br /> * [http://creator.sine.space/download Creator Downloads]<br /> *[https://discord.gg/sinespace Discord Channel]<br /> * [https://forum.sine.space/ Forums]<br /> * [https://sinewave.freshdesk.com/support/home Submitting Help Requests]<br /> }}</div> Michele Gray https://wiki.sine.space/index.php?title=Template:Scripting_Navbox&diff=199314 Template:Scripting Navbox 2020-06-05T02:01:30Z <p>Michele Gray: </p> <hr /> <div>[[Category:Scripting]]<br /> <br /> {{Navbox<br /> | name = Scripting_Navbox<br /> | title = [[Scripting|Scripting Portal]]<br /> <br /> | group1 = Common<br /> | list1 =<br /> * '''[[Scripting/Reference|Reference]]'''<br /> * '''[[Scripting/LUA|Lua Guide]]'''<br /> * '''Scripting/CSharp|C# Guide'''<br /> <br /> | group2 = Key Classes<br /> | list2 =<br /> * [[Scripting/SScript|Space]]<br /> * [[Scripting/SScene|Scene]]<br /> * [[Scripting/SGameObject|GameObject]]<br /> * [[Scripting/SAvatar|Avatar]]<br /> * [[Scripting/SInventory|Inventory]]<br /> * [[Scripting/SHost|Host]]<br /> * [[Scripting/SPhysics|Physics]] ([[Scripting/SRigidbody|Rigidbody]], [[Scripting/SCollider|Collider]])<br /> * [[Scripting/SInput|Input]]<br /> * [[Scripting/SCameraManager|CameraManager]]<br /> * [[Scripting/SWebService|WebService]]<br /> * [[Scripting/SNetwork|Network]]<br /> <br /> | group3 = Helper Classes<br /> | list3 =<br /> * [[Scripting/SMath|SMath]]<br /> * [[Scripting/SString|SString]]<br /> <br /> | group4 = Scripting samples and tutorials<br /> | list4 =<br /> * [[Demo_Radio_(Scripting)|Demo Radio]]<br /> * [[Auto_Complete_Setup_(Scripting)|Auto Complete Setup]]<br /> <br /> }}</div> Michele Gray https://wiki.sine.space/index.php?title=Scripting/LUA&diff=199313 Scripting/LUA 2020-06-05T01:59:51Z <p>Michele Gray: /* Notes on the Lua implementation */</p> <hr /> <div>Space supports two separate scripting runtimes - Lua and C#; for most uses, we strongly recommending using the Lua variant, as it is cross-platform compatible. (C#/.NET only work for Standalone clients). Our Lua runtime runs optimally in all platforms including WebGL; and utilises the same API as the C# variant.<br /> <br /> '''Note: We had originally announced JavaScript as our cross-platform runtime, however after implementation we've found our Lua runtime performs considerably better and with greater stability.'''<br /> <br /> ==Notes on the Lua implementation==<br /> * We do not place many limits on scripts, however scripts must return execution context every 5000 (configurable) instruction cycles (scripts are run in a deterministic single-threaded manner for compatibility with HTML5/WebGL where threading does not yet exist). Exceeding this will have your script forcibly interrupted.<br /> * Using coroutines or binding to a regularly firing event (e.g. OnUpdate()) is a way of continuing a long running script.<br /> * Scripts run in the client (for server scripts see https://space-files.s3.amazonaws.com/docs/client-scripting/index.html<br /> <br /> ==Creating a Lua Script in Space==<br /> '''Note: This documentation refers to the first fruits of Lua scripting in Space, and as such, it and everything it describes is subject to change at just about any time'''<br /> <br /> * Lua scripts can be attached to any Game Object. This is done by selecting the game object, and in the inspector, &quot;Add Component-&gt;Scripts-&gt;Scripting Runtime&quot; (don't let it fool you that it has a little C# icon).<br /> * Lua requires no preamble or compiler directives (at this time, at least), so no 'using' or 'includes' lines -- everything inherits from the parent Space object.<br /> * Having attached the scripting runtime to your object, when you examine it via the inspector you will see an empty source code box, among other things (we'll get into those later). Thats where you type or paste your script source code. It will be saved with the scene, just like any other object property.<br /> * In the Project tree, if you search 'Scripting Example' you will find a scene. In that scene is an empty game object with a sample 'Hello World' script attached. A quick exposition of the script's operational elements is provided following.<br /> <br /> ==Example Lua Script==<br /> Here's the view in the inspector pane of the GameObject to which the example script is attached, along with a particle system:<br /> <br /> [[File:Exampleluascript.png]]<br /> <br /> That's the entire script in the source code box, it's really quite simple.<br /> <br /> - The first line writes a text message on the console.<br /> <br /> - The second line creates a script-local reference to the host object (the GameObject to which the script is attached).<br /> <br /> - The next five lines set up a local variable referencing the host object's position, set the positional properties via the local variable, and finally store that position back to the host object, effectively setting it's position in world.<br /> <br /> - after that, the attached particle system is invoked with 50 particles. <br /> <br /> Note that in each of these operations, the reference to the host object has been used as a property selector. The last line uses a reference to the scene as a property selector, but does so directly, without creating any persistent references in advance of of doing so.<br /> <br /> - That last line sets the text value to be rendered on the canvas in the hierarchy, producing the 'Hello World&quot; message as 3D text rendered in the scene.<br /> <br /> <br /> Hopefully this will be a sufficient 'jumping off point' for those of us eager to get busy with scripting interactive objects for Space.<br /> <br /> ==An Additional Example: Subscribing To/Manually Firing Events==<br /> <br /> Following is an additional example, scraped from the Space Beta Tester's skype channel.<br /> <br /> [[File:Additionalexampleluascript.png]]<br /> <br /> - The first six lines output various arbitrary properties, specifically the time, some statistics on the resources associated with the script, and objects associated with the scene.<br /> These lines don't perform any logically associated operations beyond illustrating how to retrieve (and log) these values in the context of the scripting runtime.<br /> <br /> - The next line uses the SScript class' 'find' method directly to rename the directional light in the scene.<br /> <br /> - The next three lines instantiate a local reference to a game object named &quot;GameObject&quot;, then invoke methods on that instance to subscribe to it's events. An appropriate message is written to the console in the interest of instrumentation.<br /> <br /> - The next four lines are quite interesting, and provide an excellent example of taking a reference to an anonymous function. The anonymous function is declared typographically starting with the text 'function()', and ending with the text 'end'. The function logic is in the body, and in this case produces text output indicating that the event fired and was serviced, and the time and mouse position are logged as well.<br /> <br /> - The next three lines register the method, wiring it up to the 'OnMouseDown' event (mouseclick), write to the log confirming the event method has been registered, and then manually invoke the event.<br /> <br /> - The final line adjusts the range of the light in the scene. Not real sure where Adam was headed with that, but this an example and that's what it does ;)<br /> <br /> {{Scripting Navbox}}</div> Michele Gray https://wiki.sine.space/index.php?title=Creator_signup_through_web&diff=199312 Creator signup through web 2020-06-05T01:02:14Z <p>Michele Gray: /* Getting Help */</p> <hr /> <div>__NoTOC__<br /> <br /> ==If you already have an avatar account skip to Step2==<br /> <br /> ==Step 1.Make a creator account==<br /> To become a creator, visit our [https://sine.space/creator/ Creator Signup] page.<br /> <br /> [[File:Creator Signup.png|600px]]<br /> <br /> Scroll down until you see this box, and click on the button highlighted in red:<br /> <br /> [[File:RegisterCreator.png|600px]]<br /> <br /> This will take you to the signup page. On here, choose your avatar from the left hand side (you can scroll through the choices with the arrows) and on the right hand side you can enter a username, email address and password. Please make sure you use an active email address as we will send you a verification email here. Click the Join now button when you have entered the information. <br /> <br /> This will take you to the Download page. You can download the viewer from here, but you will also need to click on the 'Become a Creator' button:<br /> <br /> [[File:BecomeCreator.png|600px]]<br /> <br /> This will take you to the Creator page. Once here, you can fill in all the information under the 'Join our creator program' section. Because you have already made an account, it will auto-fill your email address. Once this is filled in, click on the Join Creator Program button, and you're now a Creator!<br /> <br /> ==Step 2.Install Unity Editor==<br /> <br /> See [[Unity Installation]] for the current version and installation walk through. '''Please note: we use a specific version (or range of versions) of the Unity editor, see the [[Unity Installation]] page for more details. Other versions may not work.'''<br /> <br /> <br /> ==Step 3.Download and install the Space Editor Pack==<br /> <br /> The Space Editor Pack is an add-on for Unity which allows you to upload your content to Sinespace and contains all of the necessary components you will need for various content. You can find the Editor Pack versions and installation guide on our [[Download_Editor_Pack| Editor Pack]] page.<br /> <br /> ==Step 4.Enable Editor Pack Settings==<br /> <br /> With the editor pack now installed, you will see a new button called 'space' in the top menu.<br /> <br /> click on Space / Install Editor Pack Settings to enable the editor pack settings. <br /> <br /> <br /> [[File:Installsettings1.png]]<br /> <br /> ==Step 5.Sign in to space in your Unity project==<br /> In the top menu, click Sinespace -&gt; Sign in... <br /> <br /> Then in the Inspector window on the right log in with the username and password you created at sine.space (above). You might have to switch from the Services window to the Inspector window. <br /> <br /> <br /> [[File:Spacelogininspector.jpg]]<br /> <br /> <br /> In the next screen<br /> Add your real name, a business name if you have one, review and accept the EULA for content creators.<br /> <br /> [[End-User_License_Agreement| End User License Agreement]]<br /> <br /> '''Accepting the EULA will allow you to access the creator server. Until you complete this step you will only have access to the live server.'''<br /> <br /> ==Step 6. Upload a sandbox region==<br /> <br /> {{#ev:youtube|Lmh5VWBsJB8}}<br /> <br /> <br /> Follow the video tutorial on how to set up a basic region to use as a sandbox region. <br /> <br /> '''Congratulations! You are now ready to create and upload content to Sinespace!'''<br /> <br /> ==Getting Help==<br /> We're happy to assist , just grab us in our [http://discord.gg/sinespace Discord Channel]. We have various channels that both staff and fellow creators can help you with questions.</div> Michele Gray https://wiki.sine.space/index.php?title=Creator_signup_through_web&diff=199311 Creator signup through web 2020-06-05T01:00:59Z <p>Michele Gray: /* Getting Help */</p> <hr /> <div>__NoTOC__<br /> <br /> ==If you already have an avatar account skip to Step2==<br /> <br /> ==Step 1.Make a creator account==<br /> To become a creator, visit our [https://sine.space/creator/ Creator Signup] page.<br /> <br /> [[File:Creator Signup.png|600px]]<br /> <br /> Scroll down until you see this box, and click on the button highlighted in red:<br /> <br /> [[File:RegisterCreator.png|600px]]<br /> <br /> This will take you to the signup page. On here, choose your avatar from the left hand side (you can scroll through the choices with the arrows) and on the right hand side you can enter a username, email address and password. Please make sure you use an active email address as we will send you a verification email here. Click the Join now button when you have entered the information. <br /> <br /> This will take you to the Download page. You can download the viewer from here, but you will also need to click on the 'Become a Creator' button:<br /> <br /> [[File:BecomeCreator.png|600px]]<br /> <br /> This will take you to the Creator page. Once here, you can fill in all the information under the 'Join our creator program' section. Because you have already made an account, it will auto-fill your email address. Once this is filled in, click on the Join Creator Program button, and you're now a Creator!<br /> <br /> ==Step 2.Install Unity Editor==<br /> <br /> See [[Unity Installation]] for the current version and installation walk through. '''Please note: we use a specific version (or range of versions) of the Unity editor, see the [[Unity Installation]] page for more details. Other versions may not work.'''<br /> <br /> <br /> ==Step 3.Download and install the Space Editor Pack==<br /> <br /> The Space Editor Pack is an add-on for Unity which allows you to upload your content to Sinespace and contains all of the necessary components you will need for various content. You can find the Editor Pack versions and installation guide on our [[Download_Editor_Pack| Editor Pack]] page.<br /> <br /> ==Step 4.Enable Editor Pack Settings==<br /> <br /> With the editor pack now installed, you will see a new button called 'space' in the top menu.<br /> <br /> click on Space / Install Editor Pack Settings to enable the editor pack settings. <br /> <br /> <br /> [[File:Installsettings1.png]]<br /> <br /> ==Step 5.Sign in to space in your Unity project==<br /> In the top menu, click Sinespace -&gt; Sign in... <br /> <br /> Then in the Inspector window on the right log in with the username and password you created at sine.space (above). You might have to switch from the Services window to the Inspector window. <br /> <br /> <br /> [[File:Spacelogininspector.jpg]]<br /> <br /> <br /> In the next screen<br /> Add your real name, a business name if you have one, review and accept the EULA for content creators.<br /> <br /> [[End-User_License_Agreement| End User License Agreement]]<br /> <br /> '''Accepting the EULA will allow you to access the creator server. Until you complete this step you will only have access to the live server.'''<br /> <br /> ==Step 6. Upload a sandbox region==<br /> <br /> {{#ev:youtube|Lmh5VWBsJB8}}<br /> <br /> <br /> Follow the video tutorial on how to set up a basic region to use as a sandbox region. <br /> <br /> '''Congratulations! You are now ready to create and upload content to Sinespace!'''<br /> <br /> ==Getting Help==<br /> We're happy to assist , just grab us in our [http://discord.gg/sinespace Discord Channel].</div> Michele Gray https://wiki.sine.space/index.php?title=Download_Editor_Pack&diff=199310 Download Editor Pack 2020-06-05T00:59:28Z <p>Michele Gray: </p> <hr /> <div><br /> ==Installing the editor pack==<br /> <br /> '''To install the editor pack you will need to have installed the Unity editor. Please see [[Get_started|Get Started]] to check information on Unity versions'''<br /> <br /> To access the SDK/Editor pack you will need to [https://id.unity.com/en/conversations/70ea6f07-b73b-4b6e-b1a2-80e02aa2777f002f create an account] with Unity to access the Unity Asset Store. <br /> <br /> You can download directly from the [https://assetstore.unity.com/packages/templates/systems/sinespace-137731 Asset Store] and add to your list of available assets or in your open unity project. <br /> <br /> [[File:AssetStoreadd.png|600px|link=]]<br /> <br /> When you have an asset in your available list you will see an import button in the asset store tab within Unity instead of a download and then import. <br /> <br /> [[File:ImportfromUnity.png|900px|link=]]<br /> <br /> To download from your open Unity project, click on the Asset store tab, you will need to be logged into your Unity account, search for Sinespace and download the SDK package. Press the download button, when it has downloaded, click on the Import button. <br /> <br /> <br /> When the Import Unity Package window comes up, &lt;strong&gt;leave everything ticked &lt;/strong&gt;and click on the Import button. When it is ready to import it will ask if you want to install the Editor Pack. Click on the Install Editor pack button when it asks. <br /> <br /> [[File:Importunitysdk.png|500px|link=]]<br /> <br /> <br /> [[File:Installeditorpack.png|500px|link=]]<br /> <br /> <br /> It will ask again to Import, click on the Import button. It will import all of the files needed. <br /> You may have to press the restart button if promoted to. You could be asked to restart a few times to fully install the Editor Pack, this is normal.<br /> <br /> When it has imported fully, click on the Sinespace button at the top of Unity. Click on 'Install editor pack settings'. Once this is done, you can click on Sinespace again and click on 'Sign in'. Use the username and password you used to sign up for Sinespace creator here as this will allow you to upload your content to Sinespace.<br /> <br /> ==Editor pack versions==<br /> <br /> <br /> '''Please do bear in mind that the SDK/Editor Pack does include Unity version 2018.3 however the relevant editor pack is experimental'''.<br /> <br /> ==Attention Mac users==<br /> After the Editor Pack has been installed, you will either need to install the Native Mac Uploader ''(recommended)'' or the legacy mono framework version 4.8.0.382 ''(click [https://download.mono-project.com/archive/4.8.0/macos-10-universal/MonoFramework-MDK-4.8.0.382.macos10.xamarin.universal.pkg here] to download).'' Installing the Native Mac Uploader is easy, simply click on the '''''SineSpace --&gt; Tools --&gt; Install --&gt; Native Mac Uploader''''' menu option. This process will take a little time, but should be completely automated and you will receive a message once the uploader has been successfully installed.<br /> <br /> [[File:installmacuploader.png]]<br /> <br /> <br /> <br /> <br /> <br /> {{Creation Navbox}}</div> Michele Gray https://wiki.sine.space/index.php?title=Creator_signup_through_SDK&diff=199309 Creator signup through SDK 2020-06-05T00:54:52Z <p>Michele Gray: </p> <hr /> <div>__NoTOC__<br /> <br /> <br /> If you are ready to upload content from Unity and &quot;have not&quot; created your avatar account yet you can do so within Unity<br /> [[Download_Editor_Pack|here]] if it is not installed already.<br /> <br /> If you have already made a creator account, you do not need to make one, you can just sign in with our editor pack you installed in Unity.<br /> <br /> Once it is installed, to make your Creator account, click on the 'Sinespace' button on the Unity top bar then 'Sign In'. <br /> <br /> [[File:UnitySignin.png|500px|link=]]<br /> <br /> In the Inspector, you will see the Sinespace Login Information, along with a button 'Create an account'. Click on this button.<br /> <br /> [[File:Editorcreateaccount.png|600px|link=]]<br /> <br /> It will take you to the Creator signup page. Here you can choose a default avatar and enter a username, your email address and password. Once you have clicked on the 'Join now' button, it will take you to the viewer download page. Once here, click on the 'Become a Creator'. Fill in all the information under the 'Join our creator program' section. Because you have already made an account, it will auto-fill your email address. Once this is filled in, click on the Join Creator Program button, and you're now a Creator!<br /> <br /> You can go back to the Sign in option in Unity and use your username and password to log in. This will generate a unique API key which enables uploading to Sinespace.</div> Michele Gray https://wiki.sine.space/index.php?title=UI/Buy_Currency&diff=199308 UI/Buy Currency 2020-06-05T00:27:16Z <p>Michele Gray: </p> <hr /> <div>==Gold and Silver==<br /> <br /> ====Gold====<br /> <br /> Gold credits can be purchased for real money. <br /> <br /> Purchased gold can not be converted back to real world currency. <br /> <br /> Gold used to purchase items allows &quot;verified&quot; creators to sell their virtual goods and convert back to their local currency.<br /> <br /> Gold credits trade at 10 / 1 (100 gold = $1.00) fixed ratio with USD$<br /> <br /> To buy gold, click on the shop tab on the bottom of the interface. Upper right of the shop window click on buy gold. Choose option.<br /> <br /> [[File:Buy Gold Window.png]]<br /> <br /> You can buy gold with Paypal, all major credit cards right now.<br /> <br /> Please contact Sinespace staff if you find your payment method is not supported.<br /> <br /> <br /> <br /> ====Silver====<br /> <br /> Silver credits are free promotional credits you can earn by participating in the community and completing quests and achievements.<br /> <br /> Silver credits cannot be converted to real money but can be used to buy virtual goods offered by creators with a silver price.<br /> <br /> It is up to individual creators to decide which of their virtual goods they want to offer for silver and which for gold.<br /> <br /> You cannot convert silver into gold.<br /> <br /> Back to [https://wiki.sine.space/index.php?title=User_Interface User Interface]<br /> <br /> {{UI}}</div> Michele Gray https://wiki.sine.space/index.php?title=UI/Buy_Currency&diff=199307 UI/Buy Currency 2020-06-05T00:26:45Z <p>Michele Gray: </p> <hr /> <div>==Gold and Silver==<br /> <br /> ====Gold====<br /> <br /> Gold credits can only be purchased for real money. <br /> <br /> Purchased gold can not be converted back to real world currency. <br /> <br /> Gold used to purchase items allows &quot;verified&quot; creators to sell their virtual goods and convert back to their local currency.<br /> <br /> Gold credits trade at 10 / 1 (100 gold = $1.00) fixed ratio with USD$<br /> <br /> To buy gold, click on the shop tab on the bottom of the interface. Upper right of the shop window click on buy gold. Choose option.<br /> <br /> [[File:Buy Gold Window.png]]<br /> <br /> You can buy gold with Paypal, all major credit cards right now.<br /> <br /> Please contact Sinespace staff if you find your payment method is not supported.<br /> <br /> <br /> <br /> ====Silver====<br /> <br /> Silver credits are free promotional credits you can earn by participating in the community and completing quests and achievements.<br /> <br /> Silver credits cannot be converted to real money but can be used to buy virtual goods offered by creators with a silver price.<br /> <br /> It is up to individual creators to decide which of their virtual goods they want to offer for silver and which for gold.<br /> <br /> You cannot convert silver into gold.<br /> <br /> Back to [https://wiki.sine.space/index.php?title=User_Interface User Interface]<br /> <br /> {{UI}}</div> Michele Gray https://wiki.sine.space/index.php?title=UI/Buy_Currency&diff=199306 UI/Buy Currency 2020-06-05T00:25:14Z <p>Michele Gray: </p> <hr /> <div>==Gold and Silver==<br /> <br /> ====Gold====<br /> <br /> Gold credits can only be purchased for real money. <br /> <br /> Gold used to purchase items allows creators to sell their virtual goods and convert back to their local currency.<br /> <br /> Gold credits trade at 10 / 1 (100 gold = $1.00) fixed ratio with USD$<br /> <br /> To buy gold, click on the shop tab on the bottom of the interface. Upper right of the shop window click on buy gold. Choose option.<br /> <br /> [[File:Buy Gold Window.png]]<br /> <br /> You can buy gold with Paypal, all major credit cards right now.<br /> <br /> Please contact Sinespace staff if you find your payment method is not supported.<br /> <br /> Purchased gold can not be converted to real world currency. Only verified creators can convert earned gold back to a real world currency.<br /> <br /> ====Silver====<br /> <br /> Silver credits are free promotional credits you can earn by participating in the community and completing quests and achievements.<br /> <br /> Silver credits cannot be converted to real money but can be used to buy virtual goods offered by creators with a silver price.<br /> <br /> It is up to individual creators to decide which of their virtual goods they want to offer for silver and which for gold.<br /> <br /> You cannot convert silver into gold.<br /> <br /> Back to [https://wiki.sine.space/index.php?title=User_Interface User Interface]<br /> <br /> {{UI}}</div> Michele Gray https://wiki.sine.space/index.php?title=Template:UI&diff=199305 Template:UI 2020-05-07T12:38:02Z <p>Michele Gray: </p> <hr /> <div>[[Category:UI]]<br /> <br /> {{Navbox<br /> | name = UI<br /> | title = [[Interface|Client User Interface]]<br /> <br /> <br /> <br /> <br /> | list1 =<br /> * [https://wiki.sine.space/index.php?title=Getting_Started_for_Users Getting Started]<br /> * [[UI/Setting up VR|VR Setup]]<br /> * [[UI/Keybindings|Key Bindings]]<br /> * [[UI/Hot Bar|Hot Bar]]<br /> * [[UI/Friends|Friends]]<br /> * [[UI/Communication|Communication]]<br /> * [[UI/Outfits|Outfit Window]]<br /> * [[UI/Customisation|Clothing Customisation]]<br /> * Buying Things ([[UI/Inworld Shop|Inworld]] Website)<br /> * [[UI/Buy Currency|Buy Currency]]<br /> * [[UI/Inventory|Inventory]]<br /> * [[UI/Explore|Exploring, Teleporting]]<br /> * [[UI/Your Regions|Your Regions]]<br /> * [[UI/Quests|Quests]]<br /> * [[UI/Navigation|Navigation &amp; Moving Around]]<br /> * [https://wiki.sine.space/index.php?title=UI/Outfits#Change_Gender Change Avatar Gender]<br /> * [[UI/Settings|Settings]]<br /> * [[UI/Support|Getting Help]]<br /> <br /> }}</div> Michele Gray https://wiki.sine.space/index.php?title=UI/Setting_up_VR&diff=199304 UI/Setting up VR 2020-05-07T12:36:50Z <p>Michele Gray: Created page with &quot;=VR Setup= ==Supported Headsets:== ====Oculus==== Rift Rift S ====HTC Vive==== *WMR ==Current Viewer== Make sure you are using the most current viewer - https://sine.spac...&quot;</p> <hr /> <div>=VR Setup=<br /> <br /> ==Supported Headsets:==<br /> <br /> ====Oculus====<br /> Rift <br /> Rift S<br /> <br /> ====HTC Vive====<br /> *WMR<br /> <br /> ==Current Viewer==<br /> Make sure you are using the most current viewer - https://sine.space/download/<br /> <br /> ==Enable VR==<br /> <br /> Prior to logging in You will need to set the viewer up to work with VR<br /> <br /> Choose the settings button on the main log in screen. <br /> <br /> [[File:Select_Settings_Window_on_log_in.png]]<br /> <br /> <br /> <br /> Select the VR setting <br /> <br /> [[File:Select_vr_setting_on_log_in.png]]<br /> <br /> <br /> <br /> =Head Set Specific Settings=<br /> <br /> ==Oculus Rift==<br /> <br /> Set up Oculus home and verify that it is working properly. https://www.oculus.com/setup/<br /> <br /> Verify voice works properly as we do not support text in VR mode at this time.<br /> <br /> Change the settings in the Oculus Application to allow for use in other applications.<br /> <br /> <br /> Oculus log In steps:<br /> <br /> [[File:Oculus_VR_settings.png]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> Vive Set up:<br /> <br /> Download and install Steam to set up SteamVR - https://store.steampowered.com/about/<br /> <br /> Configure Headset to work properly and voice is active.<br /> <br /> Verify voice works properly as we do not support text in VR mode at this time.<br /> <br /> https://www.vive.com/us/support/vive/category_howto/settings.html#SteamVR<br /> <br /> Vive log in steps:<br /> <br /> [[File:Vive_settings.png]]<br /> <br /> <br /> <br /> Windows Mixed Reality set up:<br /> <br /> Download and install Steam to set up SteamVR - https://store.steampowered.com/about/<br /> <br /> Configure Headset to work properly and voice is active.<br /> <br /> Verify voice works properly as we do not support text in VR mode at this time.<br /> <br /> [[https://docs.microsoft.com/en-us/windows/mixed-reality/enthusiast-guide/using-steamvr-with-windows- mixed-reality]]<br /> <br /> Windows Mixed Reality log in steps:<br /> <br /> [[File:Set_Windows_Mixed_Reality_settings.png]]<br /> <br /> <br /> <br /> Additionally You will need to make sure the Vivox voice is checked, This will activate in-world voice capability.<br /> <br /> [[File:Enable_Vivox.png]]<br /> <br /> <br /> You will need to exit the sinespace client and restart it.<br /> <br /> <br /> Once these steps are done, you are able to use sinespace in VR mode.<br /> <br /> <br /> <br /> VR controls information: Being revised!</div> Michele Gray https://wiki.sine.space/index.php?title=Template:Creation_Navbox&diff=199303 Template:Creation Navbox 2020-04-23T16:39:25Z <p>Michele Gray: </p> <hr /> <div>[[Category:Creation]]<br /> <br /> {{Navbox<br /> | name = Creation_Navbox<br /> | title = [[Creation_Portal|Content Creation Portal]]<br /> <br /> <br /> | group1 = Common<br /> | list1 =<br /> * '''[[Get started|Get Started]]''' (Start here first)<br /> * [[The_Basics|The Basics]]<br /> *[[Setting_up_VR|Setting up VR]]<br /> * [[Unity Installation|How to Install Unity]]<br /> * [[Enhance Unity|How to enhance Unity]]<br /> *[[Content_Protection|Content Protection]]<br /> *[[Content_Processing|Content Processing]]<br /> * [[Resume ID Curator|Resume ID in Curator]]<br /> * [[Common Uploading Issues]]<br /> * Components ([[Components|General]], [[:Category:Components|List]])<br /> * [[Virtual Goods|Virtual Good Component]]<br /> * [[Platforms|Platforms and Differences]]<br /> * [[Currencies|Currencies]]<br /> * [[Marketing Guide]]<br /> <br /> | group2 = Vehicles<br /> | list2 =<br /> * [[Vehicles|Vehicles Home]]<br /> * [[Vehicles/Land|Cars and Land Vehicles]]<br /> * [[Vehicles/Air|Aircraft and Gliders]]<br /> * [[Vehicles/Hover|Hover Vehicles]]<br /> * [[Vehicles/Water|Watercraft and Boats]]<br /> * [[Vehicles/Physics|Physics Primer]]<br /> <br /> | group3 = Gestures<br /> | list3 =<br /> * [[Gestures|Gestures Home]]<br /> * [[Gestures/Set Up|Setting Up]]<br /> * [[Gestures/Single Person Animation|Single Person]]<br /> * [[Gestures/Multi-Person Animations|Multi Person]]<br /> * [[Gestures/Animated Cameras|Animated Cameras]]<br /> * [[Gestures/Props|Props]]<br /> * [[Gestures/FX|Special FX]]<br /> * [[Outfit_IDs|Adding Outfit IDs to NPC Statues]]<br /> <br /> | group4 = Humanoid Animation<br /> | list4 =<br /> * [[Animation Production Workflow]]<br /> * [[Animation Tools]]<br /> <br /> | group5 = Clothing<br /> | list5 =<br /> * [[Clothing|Clothing Home]]<br /> * [[Clothing/Clothing Item Setting|Clothing Item Setting]]<br /> * [[Designing_Detailed_Clothing|Designing Detailed Clothing]]<br /> * [[Clothing/Attachments|Attachments]]<br /> * [[Attachments_Vs_Skinned_Clothing|Attachments Vs Skinned Clothing]]<br /> * [[Clothing/Boots_And_Heels|Heel Adjustments]]<br /> * [[Skins|Skins]]<br /> * [[Uploading_Tattoos|Uploading Tattoos]]<br /> * [[Unified_Clothing_And_Skin_(Metal_and_Tessellate)|Unified Clothing And Skin (Metal and Tessellate)]]<br /> * [[Clothing/Variations|Clothing/Variations]]<br /> * [[Clothing/Physics|Cloth Physics]]<br /> * [[How_to_upload_full_replacement_costumes_(no_custom_animation)|Full Body Costumes (No custom animation)]]<br /> * [[How_to_upload_avatars/full_replacement_costumes_with_custom_animations|Custom animation for Full body Costumes]]<br /> * [[Clothing/Importing|Importing 3D Meshes]]<br /> <br /> | group6 = Region Creation<br /> | list6 =<br /> *[[Regions|Regions Overview]]<br /> * [[Regions/Setup|Minimum Requirements]]<br /> * [[Regions/Upload Settings|Upload Settings]]<br /> * [[Regions/Export Settings|Export Settings]]<br /> * [[Regions/Platform Settings|Platform Settings]]<br /> * [[Regions/Submission|Submitting Region]]<br /> * [[Regions/Management|Region Management]]<br /> * [[Regions/Lighting|Lighting Tips]]<br /> *[[Lighting_an_Interior|Lighting an Interior]]<br /> *[[Navigation_bake|Navigation Bake]]<br /> *[[Occlusion_bake|Occlusion Bake]]<br /> * [[Regions/Post|Post Zones]]<br /> * [[Creating_Web_GL_Friendly_Regions|Creating Web GL Friendly Regions]]<br /> * [[Extensions|Extensions]]<br /> * [https://blog.inf.ed.ac.uk/atate/2015/08/30/opensim-oar-convert-to-unity-scene/ External Link to Austin Tate's Blog Enrtry re: Importing Opensimulator Archives to Unity]<br /> <br /> | group7 = Quests<br /> | list7 =<br /> *[[Quests]]<br /> *[[Two_Step_Quests|Two Step Quests]]<br /> <br /> | group8 = Games<br /> | list8 =<br /> *[[Racing_Games|Racing Games]]<br /> *[[Shooter_games_FPS|Shooter Games (FPS)]]<br /> <br /> <br /> | group9 = General Info<br /> | list9 =<br /> *[[Certified_Creators_Program|Certified Creators Program]]<br /> * [[Content Processing|How Content is Processed]]<br /> * [[Content Protection|Content Protection (DRM)]]<br /> * [[Review Policies|Content Review Policies]]<br /> * [[Intellectual Property|Copyright and Intellectual Property]]<br /> * [[Unity Portal|Unity3D Portal]]<br /> <br /> | group10 = Customisable Regions<br /> | list10 =<br /> * [[Adding_Poses_to_Furniture|Adding Poses to Furniture]] <br /> *[[Room_Floor_System|Room Floor System]]<br /> *[[Room_System|How to Edit your Home Region]]<br /> *[[Furniture_Samples|Furniture Samples]]<br /> *[[Creating_A_Shop|Creating A Shop]]<br /> *[[Day/night_cycles|Day/Night Cycles]]<br /> <br /> | group11 = Scripting<br /> | list11 =<br /> * [[Scripting/Reference|Scripting Reference]]<br /> * [[Scripting/API|Server API]]<br /> * [[Scripting/Visual Scripting|Visual Scripting]]<br /> <br /> | group12 = Creator Support<br /> | list12 =<br /> * [https://curator.sine.space/ Curator Site]<br /> * [[EULA|Curator EULA]]<br /> * [http://creator.sine.space/download Creator Downloads]<br /> *[https://discord.gg/sinespace Discord Channel]<br /> * [https://forum.sine.space/ Forums]<br /> * [https://sinewave.freshdesk.com/support/home Submitting Help Requests]<br /> }}</div> Michele Gray https://wiki.sine.space/index.php?title=Clothing&diff=199302 Clothing 2020-04-08T23:03:01Z <p>Michele Gray: </p> <hr /> <div>&lt;div style=&quot;width: 962px; margin:0 auto; vertical-align: text-top;&quot;&gt; <br /> <br /> &lt;div style=&quot;border-radius: 3px; margin-bottom: 8px;&quot;&gt;[[File:Clothingportalbanner.jpg|962px]]&lt;/div&gt;<br /> <br /> &lt;div style=&quot;text-align: center; background-color: #0090ff; font-weight: bold; color: #ffffff; border-radius: 3px; margin-bottom: 8px; padding: 8px;&quot;&gt;Welcome to the Clothing Portal!&lt;/div&gt;<br /> <br /> &lt;div&gt;'''sinespace''' has some powerful tools when it comes to creating clothing. You can create anything from bikinis, to skin tight jeans, to dresses, to trench coats. Check out the pages below and get creative!&lt;div&gt;<br /> <br /> <br /> &lt;!-- Cut and paste from here --&gt;<br /> &lt;div style=&quot;display: inline-box; margin: 8px; padding-left: 8px; padding-right: 8px; padding-bottom: 8px; border: solid 1px #0090ff; border-radius: 3px; width: 250px; height: 250px; float: left;&quot;&gt;<br /> &lt;div style=&quot;font-size: 16px; font-weight: bold; height: 25px;&quot;&gt;Newbie Area&lt;/div&gt;<br /> *[[Get_started|Getting Started]]<br /> &lt;/div&gt;<br /> &lt;!-- End cut and paste --&gt;<br /> <br /> &lt;!-- Cut and paste from here --&gt;<br /> &lt;div style=&quot;display: inline-box; margin: 8px; padding-left: 8px; padding-right: 8px; padding-bottom: 8px; border: solid 1px #0090ff; border-radius: 3px; width: 250px; height: 250px; float: left;&quot;&gt;<br /> &lt;div style=&quot;font-size: 16px; font-weight: bold; height: 25px;&quot;&gt;How Do I?&lt;/div&gt;<br /> *[[Importing_and_Uploading_Clothing|Importing and Uploading Clothing]]<br /> &lt;/div&gt;<br /> &lt;!-- End cut and paste --&gt;<br /> <br /> &lt;!-- Cut and paste from here --&gt;<br /> &lt;div style=&quot;display: inline-box; margin: 8px; padding-left: 8px; padding-right: 8px; padding-bottom: 8px; border: solid 1px #0090ff; border-radius: 3px; width: 250px; height: 250px; float: left;&quot;&gt;<br /> &lt;div style=&quot;font-size: 16px; font-weight: bold; height: 25px;&quot;&gt;Clothing Resource Files&lt;/div&gt;<br /> *[[Male Clothing Resource Files]]<br /> *[[Male Hair Resource Files]]<br /> *[[Female Clothing Resource Files]]<br /> *[[Female Hair Resource Files]]<br /> &lt;/div&gt;<br /> &lt;!-- End cut and paste --&gt;<br /> <br /> &lt;!-- Cut and paste from here --&gt;<br /> &lt;div style=&quot;display: inline-box; margin: 8px; padding-left: 8px; padding-right: 8px; padding-bottom: 8px; border: solid 1px #0090ff; border-radius: 3px; width: 250px; height: 250px; float: left;&quot;&gt;<br /> &lt;div style=&quot;font-size: 16px; font-weight: bold; height: 25px;&quot;&gt;Reference&lt;/div&gt;<br /> *[[Clothing/Clothing_Item_Setting|Clothing Item Setting]]<br /> *[[Virtual_Goods|Virtal Good Component]]<br /> *[[EULA|Review Policies]]<br /> &lt;/div&gt;<br /> &lt;!-- End cut and paste --&gt;<br /> <br /> &lt;!-- Cut and paste from here --&gt;<br /> &lt;div style=&quot;display: inline-box; margin: 8px; padding-left: 8px; padding-right: 8px; padding-bottom: 8px; border: solid 1px #0090ff; border-radius: 3px; width: 250px; height: 250px; float: left;&quot;&gt;<br /> &lt;div style=&quot;font-size: 16px; font-weight: bold; height: 25px;&quot;&gt;Clothing Video Tutorials&lt;/div&gt;<br /> *[[Videos/Basic_Clothes|Basic Clothes]]<br /> *[[Clothing/Variations]]<br /> *[[Skins|Avatar Skins]]<br /> &lt;/div&gt;<br /> &lt;!-- End cut and paste --&gt;<br /> <br /> &lt;!-- Cut and paste from here --&gt;<br /> &lt;div style=&quot;display: inline-box; margin: 8px; padding-left: 8px; padding-right: 8px; padding-bottom: 8px; border: solid 1px #0090ff; border-radius: 3px; width: 250px; height: 250px; float: left;&quot;&gt;<br /> &lt;div style=&quot;font-size: 16px; font-weight: bold; height: 25px;&quot;&gt;Advanced Topics&lt;/div&gt;<br /> *[[Attachments_Vs_Skinned_Clothing|Attachments versus Skinned Clothing]]<br /> *[[Clothing/Boots_And_Heels|Heel Adjustments]]<br /> *[[Clothing/Skeletons|Full Body Replacement Costumes]]<br /> *[[Clothing/Physics|Cloth Physics]]<br /> &lt;/div&gt;<br /> &lt;!-- End cut and paste --&gt;<br /> <br /> <br /> <br /> <br /> <br /> <br /> {{UI}}<br /> {{Creation Navbox}}<br /> {{Tutorials Navbox}}</div> Michele Gray https://wiki.sine.space/index.php?title=Main_Page&diff=199301 Main Page 2020-04-03T23:26:08Z <p>Michele Gray: </p> <hr /> <div>__NOTOC__<br /> &lt;div class=&quot;page-info&quot;&gt; <br /> &lt;div class=&quot;welcome-note&quot;&gt;Welcome! This wiki provides documentation for the sinespace virtual world.&lt;/div&gt;<br /> &lt;div class=&quot;get-starts clearfix box-shadow&quot;&gt;<br /> &lt;div class=&quot;get-starts-info get-starts-left&quot;&gt;Introducing '''sinespace''', a virtual world platform built for creators. Create, share and sell content, organise live events, build games, design fantastic regions, educational content and business applications.&lt;/div&gt;<br /> &lt;div class=&quot;get-starts-right&quot;&gt;<br /> &lt;div class=&quot;get-starts-button&quot;&gt;[[Get started|Get Started for Creators]]&lt;/div&gt;<br /> &lt;div class=&quot;get-starts-button&quot;&gt;[[Getting Started for Users|Get Started for Users]]&lt;/div&gt;<br /> &lt;/div&gt;<br /> &lt;/div&gt;<br /> &lt;div class=&quot;latest-downloads&quot;&gt;<br /> &lt;h3&gt;Latest Creator Downloads&lt;/h3&gt;<br /> &lt;div class=&quot;latest-download-grid&quot;&gt;<br /> &lt;div class=&quot;latest-download-item&quot;&gt;<br /> &lt;div class=&quot;title&quot;&gt;'''Unity Versions'''&lt;/div&gt;<br /> [[Unity Installation|Download]]<br /> &lt;/div&gt;<br /> &lt;div class=&quot;latest-download-item&quot;&gt;<br /> &lt;div class=&quot;title&quot;&gt;'''Get Editor Packs'''&lt;/div&gt;<br /> [[Download Editor Pack|Download]]<br /> &lt;/div&gt;<br /> &lt;div class=&quot;latest-download-item&quot;&gt;<br /> &lt;div class=&quot;title&quot;&gt;'''Desktop Viewer:''' v2019.1b44 '''Beta Viewer:''' v2019.2b28&lt;/div&gt;<br /> [http://sine.space/download/ Download]<br /> &lt;/div&gt;<br /> &lt;/div&gt;<br /> &lt;div class=&quot;latest-downloads-bottom-image&quot;&gt;[[File:Main 2.png|962px|class=round-border]]&lt;/div&gt;<br /> &lt;/div&gt;<br /> &lt;div class=&quot;quick-start-block&quot;&gt;<br /> &lt;h3&gt;Quickstart Guides&lt;/h3&gt;<br /> &lt;div class=&quot;quickstart-grid&quot;&gt;<br /> &lt;!-- Quick Help - max 8? --&gt;<br /> &lt;!-- Cut and paste from here --&gt;<br /> &lt;div class=&quot;quickstart-item&quot;&gt;<br /> &lt;div class=&quot;image-block&quot;&gt;<br /> [[File:Build C.png|120px|center|link=Games]]<br /> &lt;/div&gt;<br /> &lt;div class=&quot;title&quot;&gt;[[Games]]&lt;/div&gt;<br /> &lt;div class=&quot;content&quot;&gt;Learn how to create a game in-world.&lt;/div&gt;<br /> &lt;/div&gt;<br /> &lt;!-- End cut and paste --&gt;<br /> &lt;!-- Cut and paste from here --&gt;<br /> &lt;div class=&quot;quickstart-item&quot;&gt;<br /> &lt;div class=&quot;image-block&quot;&gt;<br /> [[File:Avatar C.png|120px|center|link=Avatars]]<br /> &lt;/div&gt;<br /> &lt;div class=&quot;title&quot;&gt;[[Avatars]]&lt;/div&gt;<br /> &lt;div class=&quot;content&quot;&gt;Everything you need to know about avatars.&lt;/div&gt;<br /> &lt;/div&gt;<br /> &lt;!-- End cut and paste --&gt;<br /> &lt;!-- Cut and paste from here --&gt;<br /> &lt;div class=&quot;quickstart-item&quot;&gt;<br /> &lt;div class=&quot;image-block&quot;&gt;<br /> [[File:Region C.png|120px|center|link=Regions_in_Sinespace]]<br /> &lt;/div&gt;<br /> &lt;div class=&quot;title&quot;&gt;[[Regions_in_Sinespace|Regions]]&lt;/div&gt;<br /> &lt;div class=&quot;content&quot;&gt;Learn how to create beautiful regions.&lt;/div&gt;<br /> &lt;/div&gt;<br /> &lt;!-- End cut and paste --&gt;<br /> &lt;!-- Cut and paste from here --&gt;<br /> &lt;div class=&quot;quickstart-item&quot;&gt;<br /> &lt;div class=&quot;image-block&quot;&gt;<br /> [[File:Business-icon.png|120px|center|link=White Label Grids]]<br /> &lt;/div&gt;<br /> &lt;div class=&quot;title&quot;&gt;[[White Label Grids|White label Servers]]&lt;/div&gt;<br /> &lt;div class=&quot;content&quot;&gt;Everything you need to know about our white label servers.&lt;/div&gt;<br /> &lt;/div&gt;<br /> &lt;!-- Cut and paste from here --&gt;<br /> &lt;div class=&quot;quickstart-item&quot;&gt;<br /> &lt;div class=&quot;image-block&quot;&gt;<br /> [[File:White Label C.png|120px|center|link=Build_A_Business]]<br /> &lt;/div&gt;<br /> &lt;div class=&quot;title&quot;&gt;[[Build_A_Business|Business]]&lt;/div&gt;<br /> &lt;div class=&quot;content&quot;&gt;Everything you need to know about starting a virtual business.&lt;/div&gt;<br /> &lt;/div&gt;<br /> &lt;div class=&quot;quickstart-item&quot;&gt;<br /> &lt;div class=&quot;image-block&quot;&gt;<br /> [[File:FPS C.png|120px|center|link=Shooter_games_FPS]]<br /> &lt;/div&gt;<br /> &lt;div class=&quot;title&quot;&gt;[[Shooter_games_FPS|FPS]]&lt;/div&gt;<br /> &lt;div class=&quot;content&quot;&gt;Everything you need to know about our FPS system; Build, Kill, Repeat.&lt;/div&gt;<br /> &lt;/div&gt;<br /> &lt;/div&gt;<br /> &lt;/div&gt;<br /> &lt;div class=&quot;content-portal&quot;&gt;<br /> &lt;h2&gt;Content Portals&lt;/h2&gt;<br /> &lt;div class=&quot;content-portal-info&quot;&gt;Learn about specific areas of content creation inside '''sinespace'''.&lt;/div&gt;<br /> &lt;div class=&quot;content-portal-grid&quot;&gt;<br /> &lt;!-- A PORTAL --&gt;<br /> &lt;div class=&quot;content-portal-item&quot;&gt;<br /> &lt;div class=&quot;content-portal-item-image&quot;&gt;<br /> [[File:Base_UI_200_92.png|192x92px|link=User Interface]]<br /> &lt;/div&gt;<br /> &lt;div class=&quot;content-portal-item-title&quot;&gt;[[User Interface]]&lt;/div&gt;<br /> &lt;/div&gt;<br /> &lt;!-- A PORTAL --&gt;<br /> <br /> &lt;!-- A PORTAL --&gt;<br /> &lt;div class=&quot;content-portal-item&quot;&gt;<br /> &lt;div class=&quot;content-portal-item-image&quot;&gt;<br /> [[File:Region_Creation204.png|204x109px|link=Portal/Regions|Regions]]<br /> &lt;/div&gt;<br /> &lt;div class=&quot;content-portal-item-title&quot;&gt;[[Regions Portal|Region Creation]]&lt;/div&gt;<br /> &lt;/div&gt;<br /> &lt;!-- A PORTAL --&gt;<br /> <br /> &lt;!-- A PORTAL --&gt;<br /> &lt;div class=&quot;content-portal-item&quot;&gt;<br /> &lt;div class=&quot;content-portal-item-image&quot;&gt;<br /> [[File:Minibox-Clothing.jpg|200x90px|link=Clothing Portal|Clothing]]<br /> &lt;/div&gt;<br /> &lt;div class=&quot;content-portal-item-title&quot;&gt;[[Clothing Portal|Clothing]]&lt;/div&gt;<br /> &lt;/div&gt;<br /> &lt;!-- A PORTAL --&gt;<br /> <br /> &lt;!-- A PORTAL --&gt;<br /> &lt;div class=&quot;content-portal-item&quot;&gt;<br /> &lt;div class=&quot;content-portal-item-image&quot;&gt;<br /> [[File:Minibox-Video.jpg|200x90px|link=Video_Tutorials|Video Tutorials]]<br /> &lt;/div&gt;<br /> &lt;div class=&quot;content-portal-item-title&quot;&gt;[[Video_Tutorials|Video Tutorials]]&lt;/div&gt;<br /> &lt;/div&gt;<br /> &lt;!-- A PORTAL --&gt;<br /> &lt;/div&gt;<br /> &lt;/div&gt;<br /> {{Tutorials Navbox}}<br /> {{UI}}<br /> {{Scripting Navbox}}<br /> {{Video}}<br /> {{Creation Navbox}}<br /> &lt;/div&gt;</div> Michele Gray https://wiki.sine.space/index.php?title=File:Region_Creation204.png&diff=199300 File:Region Creation204.png 2020-04-03T23:25:39Z <p>Michele Gray: Michele Gray uploaded a new version of File:Region Creation204.png</p> <hr /> <div></div> Michele Gray https://wiki.sine.space/index.php?title=File:Region_Creation204.png&diff=199299 File:Region Creation204.png 2020-04-03T23:19:14Z <p>Michele Gray: </p> <hr /> <div></div> Michele Gray https://wiki.sine.space/index.php?title=Main_Page&diff=199298 Main Page 2020-04-03T23:04:14Z <p>Michele Gray: </p> <hr /> <div>__NOTOC__<br /> &lt;div class=&quot;page-info&quot;&gt; <br /> &lt;div class=&quot;welcome-note&quot;&gt;Welcome! This wiki provides documentation for the sinespace virtual world.&lt;/div&gt;<br /> &lt;div class=&quot;get-starts clearfix box-shadow&quot;&gt;<br /> &lt;div class=&quot;get-starts-info get-starts-left&quot;&gt;Introducing '''sinespace''', a virtual world platform built for creators. Create, share and sell content, organise live events, build games, design fantastic regions, educational content and business applications.&lt;/div&gt;<br /> &lt;div class=&quot;get-starts-right&quot;&gt;<br /> &lt;div class=&quot;get-starts-button&quot;&gt;[[Get started|Get Started for Creators]]&lt;/div&gt;<br /> &lt;div class=&quot;get-starts-button&quot;&gt;[[Getting Started for Users|Get Started for Users]]&lt;/div&gt;<br /> &lt;/div&gt;<br /> &lt;/div&gt;<br /> &lt;div class=&quot;latest-downloads&quot;&gt;<br /> &lt;h3&gt;Latest Creator Downloads&lt;/h3&gt;<br /> &lt;div class=&quot;latest-download-grid&quot;&gt;<br /> &lt;div class=&quot;latest-download-item&quot;&gt;<br /> &lt;div class=&quot;title&quot;&gt;'''Unity Versions'''&lt;/div&gt;<br /> [[Unity Installation|Download]]<br /> &lt;/div&gt;<br /> &lt;div class=&quot;latest-download-item&quot;&gt;<br /> &lt;div class=&quot;title&quot;&gt;'''Get Editor Packs'''&lt;/div&gt;<br /> [[Download Editor Pack|Download]]<br /> &lt;/div&gt;<br /> &lt;div class=&quot;latest-download-item&quot;&gt;<br /> &lt;div class=&quot;title&quot;&gt;'''Desktop Viewer:''' v2019.1b44 '''Beta Viewer:''' v2019.2b28&lt;/div&gt;<br /> [http://sine.space/download/ Download]<br /> &lt;/div&gt;<br /> &lt;/div&gt;<br /> &lt;div class=&quot;latest-downloads-bottom-image&quot;&gt;[[File:Main 2.png|962px|class=round-border]]&lt;/div&gt;<br /> &lt;/div&gt;<br /> &lt;div class=&quot;quick-start-block&quot;&gt;<br /> &lt;h3&gt;Quickstart Guides&lt;/h3&gt;<br /> &lt;div class=&quot;quickstart-grid&quot;&gt;<br /> &lt;!-- Quick Help - max 8? --&gt;<br /> &lt;!-- Cut and paste from here --&gt;<br /> &lt;div class=&quot;quickstart-item&quot;&gt;<br /> &lt;div class=&quot;image-block&quot;&gt;<br /> [[File:Build C.png|120px|center|link=Games]]<br /> &lt;/div&gt;<br /> &lt;div class=&quot;title&quot;&gt;[[Games]]&lt;/div&gt;<br /> &lt;div class=&quot;content&quot;&gt;Learn how to create a game in-world.&lt;/div&gt;<br /> &lt;/div&gt;<br /> &lt;!-- End cut and paste --&gt;<br /> &lt;!-- Cut and paste from here --&gt;<br /> &lt;div class=&quot;quickstart-item&quot;&gt;<br /> &lt;div class=&quot;image-block&quot;&gt;<br /> [[File:Avatar C.png|120px|center|link=Avatars]]<br /> &lt;/div&gt;<br /> &lt;div class=&quot;title&quot;&gt;[[Avatars]]&lt;/div&gt;<br /> &lt;div class=&quot;content&quot;&gt;Everything you need to know about avatars.&lt;/div&gt;<br /> &lt;/div&gt;<br /> &lt;!-- End cut and paste --&gt;<br /> &lt;!-- Cut and paste from here --&gt;<br /> &lt;div class=&quot;quickstart-item&quot;&gt;<br /> &lt;div class=&quot;image-block&quot;&gt;<br /> [[File:Region C.png|120px|center|link=Regions_in_Sinespace]]<br /> &lt;/div&gt;<br /> &lt;div class=&quot;title&quot;&gt;[[Regions_in_Sinespace|Regions]]&lt;/div&gt;<br /> &lt;div class=&quot;content&quot;&gt;Learn how to create beautiful regions.&lt;/div&gt;<br /> &lt;/div&gt;<br /> &lt;!-- End cut and paste --&gt;<br /> &lt;!-- Cut and paste from here --&gt;<br /> &lt;div class=&quot;quickstart-item&quot;&gt;<br /> &lt;div class=&quot;image-block&quot;&gt;<br /> [[File:Business-icon.png|120px|center|link=White Label Grids]]<br /> &lt;/div&gt;<br /> &lt;div class=&quot;title&quot;&gt;[[White Label Grids|White label Servers]]&lt;/div&gt;<br /> &lt;div class=&quot;content&quot;&gt;Everything you need to know about our white label servers.&lt;/div&gt;<br /> &lt;/div&gt;<br /> &lt;!-- Cut and paste from here --&gt;<br /> &lt;div class=&quot;quickstart-item&quot;&gt;<br /> &lt;div class=&quot;image-block&quot;&gt;<br /> [[File:White Label C.png|120px|center|link=Build_A_Business]]<br /> &lt;/div&gt;<br /> &lt;div class=&quot;title&quot;&gt;[[Build_A_Business|Business]]&lt;/div&gt;<br /> &lt;div class=&quot;content&quot;&gt;Everything you need to know about starting a virtual business.&lt;/div&gt;<br /> &lt;/div&gt;<br /> &lt;div class=&quot;quickstart-item&quot;&gt;<br /> &lt;div class=&quot;image-block&quot;&gt;<br /> [[File:FPS C.png|120px|center|link=Shooter_games_FPS]]<br /> &lt;/div&gt;<br /> &lt;div class=&quot;title&quot;&gt;[[Shooter_games_FPS|FPS]]&lt;/div&gt;<br /> &lt;div class=&quot;content&quot;&gt;Everything you need to know about our FPS system; Build, Kill, Repeat.&lt;/div&gt;<br /> &lt;/div&gt;<br /> &lt;/div&gt;<br /> &lt;/div&gt;<br /> &lt;div class=&quot;content-portal&quot;&gt;<br /> &lt;h2&gt;Content Portals&lt;/h2&gt;<br /> &lt;div class=&quot;content-portal-info&quot;&gt;Learn about specific areas of content creation inside '''sinespace'''.&lt;/div&gt;<br /> &lt;div class=&quot;content-portal-grid&quot;&gt;<br /> &lt;!-- A PORTAL --&gt;<br /> &lt;div class=&quot;content-portal-item&quot;&gt;<br /> &lt;div class=&quot;content-portal-item-image&quot;&gt;<br /> [[File:Base_UI_200_92.png|192x92px|link=User Interface]]<br /> &lt;/div&gt;<br /> &lt;div class=&quot;content-portal-item-title&quot;&gt;[[User Interface]]&lt;/div&gt;<br /> &lt;/div&gt;<br /> &lt;!-- A PORTAL --&gt;<br /> <br /> &lt;!-- A PORTAL --&gt;<br /> &lt;div class=&quot;content-portal-item&quot;&gt;<br /> &lt;div class=&quot;content-portal-item-image&quot;&gt;<br /> [[File:Minibox-Regions.jpg|204x119px|link=Portal/Regions|Regions]]<br /> &lt;/div&gt;<br /> &lt;div class=&quot;content-portal-item-title&quot;&gt;[[Regions Portal|Region Creation]]&lt;/div&gt;<br /> &lt;/div&gt;<br /> &lt;!-- A PORTAL --&gt;<br /> <br /> &lt;!-- A PORTAL --&gt;<br /> &lt;div class=&quot;content-portal-item&quot;&gt;<br /> &lt;div class=&quot;content-portal-item-image&quot;&gt;<br /> [[File:Minibox-Clothing.jpg|200x90px|link=Clothing Portal|Clothing]]<br /> &lt;/div&gt;<br /> &lt;div class=&quot;content-portal-item-title&quot;&gt;[[Clothing Portal|Clothing]]&lt;/div&gt;<br /> &lt;/div&gt;<br /> &lt;!-- A PORTAL --&gt;<br /> <br /> &lt;!-- A PORTAL --&gt;<br /> &lt;div class=&quot;content-portal-item&quot;&gt;<br /> &lt;div class=&quot;content-portal-item-image&quot;&gt;<br /> [[File:Minibox-Video.jpg|200x90px|link=Video_Tutorials|Video Tutorials]]<br /> &lt;/div&gt;<br /> &lt;div class=&quot;content-portal-item-title&quot;&gt;[[Video_Tutorials|Video Tutorials]]&lt;/div&gt;<br /> &lt;/div&gt;<br /> &lt;!-- A PORTAL --&gt;<br /> &lt;/div&gt;<br /> &lt;/div&gt;<br /> {{Tutorials Navbox}}<br /> {{UI}}<br /> {{Scripting Navbox}}<br /> {{Video}}<br /> {{Creation Navbox}}<br /> &lt;/div&gt;</div> Michele Gray https://wiki.sine.space/index.php?title=File:Base_UI_200_92.png&diff=199297 File:Base UI 200 92.png 2020-04-03T22:54:19Z <p>Michele Gray: </p> <hr /> <div></div> Michele Gray https://wiki.sine.space/index.php?title=Template:Creation_Navbox&diff=199296 Template:Creation Navbox 2020-04-03T19:41:20Z <p>Michele Gray: </p> <hr /> <div>[[Category:Creation]]<br /> <br /> {{Navbox<br /> | name = Creation_Navbox<br /> | title = [[Creation_Portal|Content Creation Portal]]<br /> <br /> <br /> | group1 = Common<br /> | list1 =<br /> * '''[[Get started|Get Started]]''' (Start here first)<br /> * [[The_Basics|The Basics]]<br /> *[[Setting_up_VR|Setting up VR]]<br /> * [[Unity Installation|How to Install Unity]]<br /> * [[Enhance Unity|How to enhance Unity]]<br /> *[[Content_Protection|Content Protection]]<br /> *[[Content_Processing|Content Processing]]<br /> * [[Resume ID Curator|Resume ID in Curator]]<br /> * [[Common Uploading Issues]]<br /> * Components ([[Components|General]], [[:Category:Components|List]])<br /> * [[Virtual Goods|Virtual Good Component]]<br /> * [[Platforms|Platforms and Differences]]<br /> * [[Currencies|Currencies]]<br /> * [[Marketing Guide]]<br /> <br /> | group2 = Vehicles<br /> | list2 =<br /> * [[Vehicles|Vehicles Home]]<br /> * [[Vehicles/Land|Cars and Land Vehicles]]<br /> * [[Vehicles/Air|Aircraft and Gliders]]<br /> * [[Vehicles/Hover|Hover Vehicles]]<br /> * [[Vehicles/Water|Watercraft and Boats]]<br /> * [[Vehicles/Physics|Physics Primer]]<br /> <br /> | group3 = Gestures<br /> | list3 =<br /> * [[Gestures|Gestures Home]]<br /> * [[Gestures/Set Up|Setting Up]]<br /> * [[Gestures/Single Person Animation|Single Person]]<br /> * [[Gestures/Multi-Person Animations|Multi Person]]<br /> * [[Gestures/Animated Cameras|Animated Cameras]]<br /> * [[Gestures/Props|Props]]<br /> * [[Gestures/FX|Special FX]]<br /> * [[Outfit_IDs|Adding Outfit IDs to NPC Statues]]<br /> <br /> | group4 = Humanoid Animation<br /> | list4 =<br /> * [[Animation Production Workflow]]<br /> * [[Animation Tools]]<br /> <br /> | group5 = Clothing<br /> | list5 =<br /> * [[Clothing|Clothing Home]]<br /> * [[Clothing/Clothing Item Setting|Clothing Item Setting]]<br /> * [[Designing_Detailed_Clothing|Designing Detailed Clothing]]<br /> * [[Clothing/Attachments|Attachments]]<br /> * [[Attachments_Vs_Skinned_Clothing|Attachments Vs Skinned Clothing]]<br /> * [[Clothing/Boots_And_Heels|Heel Adjustments]]<br /> * [[Skins|Skins]]<br /> * [[Uploading_Tattoos|Uploading Tattoos]]<br /> * [[Unified_Clothing_And_Skin_(Metal_and_Tessellate)|Unified Clothing And Skin (Metal and Tessellate)]]<br /> * [[Clothing/Variations|Clothing/Variations]]<br /> * [[Clothing/Physics|Cloth Physics]]<br /> * [[How_to_upload_full_replacement_costumes_(no_custom_animation)|Full Body Costumes (No custom animation)]]<br /> * [[How_to_upload_avatars/full_replacement_costumes_with_custom_animations|Custom animation for Full body Costumes]]<br /> * [[Clothing/Importing|Importing 3D Meshes]]<br /> <br /> | group6 = Region Creation<br /> | list6 =<br /> *[[Regions|Regions Overview]]<br /> * [[Regions/Setup|Minimum Requirements]]<br /> * [[Regions/Upload Settings|Upload Settings]]<br /> * [[Regions/Export Settings|Export Settings]]<br /> * [[Regions/Platform Settings|Platform Settings]]<br /> * [[Regions/Submission|Submitting Region]]<br /> * [[Regions/Management|Region Management]]<br /> * [[Regions/Lighting|Lighting Tips]]<br /> *[[Lighting_an_Interior|Lighting an Interior]]<br /> *[[Navigation_bake|Navigation Bake]]<br /> *[[Occlusion_bake|Occlusion Bake]]<br /> * [[Regions/Post|Post Zones]]<br /> * [[Creating_Web_GL_Friendly_Regions|Creating Web GL Friendly Regions]]<br /> * [[Extensions|Extensions]]<br /> * [https://blog.inf.ed.ac.uk/atate/2015/08/30/opensim-oar-convert-to-unity-scene/ External Link to Austin Tate's Blog Enrtry re: Importing Opensimulator Archives to Unity]<br /> <br /> | group7 = Quests<br /> | list7 =<br /> *[[Quests]]<br /> *[[Two_Step_Quests|Two Step Quests]]<br /> <br /> | group8 = Games<br /> | list8 =<br /> *[[Racing_Games|Racing Games]]<br /> *[[Shooter_games_FPS|Shooter Games (FPS)]]<br /> <br /> <br /> | group9 = General Info<br /> | list9 =<br /> *[[Certified_Creators_Program|Certified Creators Program]]<br /> * [[Content Processing|How Content is Processed]]<br /> * [[Content Protection|Content Protection (DRM)]]<br /> * [[Review Policies|Content Review Policies]]<br /> * [[Intellectual Property|Copyright and Intellectual Property]]<br /> * [[Unity Portal|Unity3D Portal]]<br /> <br /> | group10 = Customisable Regions<br /> | list10 =<br /> * [[Adding_Poses_to_Furniture|Adding Poses to Furniture]] <br /> *[[Room_Floor_System|Room Floor System]]<br /> *[[Room_System|How to Edit your Home Region]]<br /> *[[Furniture_Samples|Furniture Samples]]<br /> *[[Creating_A_Shop|Creating A Shop]]<br /> *[[Day/night_cycles|Day/Night Cycles]]<br /> <br /> | group11 = Scripting<br /> | list11 =<br /> * [[Scripting/Reference|Scripting Reference]]<br /> * [[Scripting/API|Server API]]<br /> * [[Scripting/Visual Scripting|Visual Scripting]]<br /> <br /> | group12 = Creator Support<br /> | list12 =<br /> * [https://curator.sine.space/ Curator Site]<br /> * [[EULA|Curator EULA]]<br /> * [http://creator.sine.space/download Creator Downloads]<br /> *[https://discord.gg/sinespace Discord Channel]<br /> * [https://join.skype.com/FRnl5CRYrzBI Sinespace Learning Group]<br /> * [https://forum.sine.space/ Forums]<br /> * [https://sinewave.freshdesk.com/support/home Submitting Help Requests]<br /> }}</div> Michele Gray https://wiki.sine.space/index.php?title=Download_Editor_Pack&diff=199295 Download Editor Pack 2020-04-03T18:48:26Z <p>Michele Gray: /* Installing the editor pack */</p> <hr /> <div><br /> ==Installing the editor pack==<br /> <br /> '''To install the editor pack you will need to have installed the Unity editor. Please see [[Get_started|Get Started]] to check information on Unity versions'''<br /> <br /> To access the SDK/Editor pack you will need to [https://id.unity.com/en/conversations/70ea6f07-b73b-4b6e-b1a2-80e02aa2777f002f create an account] with Unity to access the Unity Asset Store. <br /> <br /> You can download directly from the [https://assetstore.unity.com/packages/templates/systems/sinespace-137731 Asset Store] and add to your list of available assets or in your open unity project. <br /> <br /> [[File:AssetStoreadd.png|600px|link=]]<br /> <br /> When you have an asset in your available list you will see an import button in the asset store tab within Unity instead of a download and then import. <br /> <br /> [[File:ImportfromUnity.png|900px|link=]]<br /> <br /> To download from your open Unity project, click on the Asset store tab, you will need to be logged into your Unity account, search for Sinespace and download the SDK package. Press the download button, when it has downloaded, click on the Import button. <br /> <br /> <br /> When the Import Unity Package window comes up, &lt;strong&gt;leave everything ticked &lt;/strong&gt;and click on the Import button. When it is ready to import it will ask if you want to install the Editor Pack. Click on the Install Editor pack button when it asks. <br /> <br /> [[File:Importunitysdk.png|500px|link=]]<br /> <br /> <br /> [[File:Installeditorpack.png|500px|link=]]<br /> <br /> <br /> It will ask again to Import, click on the Import button. It will import all of the files needed. <br /> <br /> When it has imported fully, click on the Sinespace button at the top of Unity. Click on 'Install editor pack settings'. Once this is done, you can click on Sinespace again and click on 'Sign in'. Use the username and password you used to sign up for Sinespace creator here as this will allow you to upload your content to Sinespace.<br /> <br /> ==Editor pack versions==<br /> <br /> <br /> '''Please do bear in mind that the SDK/Editor Pack does include Unity version 2018.3 however the relevant editor pack is experimental'''.<br /> <br /> ==Attention Mac users==<br /> After the Editor Pack has been installed, you will either need to install the Native Mac Uploader ''(recommended)'' or the legacy mono framework version 4.8.0.382 ''(click [https://download.mono-project.com/archive/4.8.0/macos-10-universal/MonoFramework-MDK-4.8.0.382.macos10.xamarin.universal.pkg here] to download).'' Installing the Native Mac Uploader is easy, simply click on the '''''SineSpace --&gt; Tools --&gt; Install --&gt; Native Mac Uploader''''' menu option. This process will take a little time, but should be completely automated and you will receive a message once the uploader has been successfully installed.<br /> <br /> [[File:installmacuploader.png]]<br /> <br /> <br /> <br /> <br /> <br /> {{Creation Navbox}}</div> Michele Gray https://wiki.sine.space/index.php?title=Download_Editor_Pack&diff=199294 Download Editor Pack 2020-04-03T18:48:08Z <p>Michele Gray: /* Installing the editor pack */</p> <hr /> <div><br /> ==Installing the editor pack==<br /> <br /> '''To install the editor pack you will need to have installed the Unity editor. Please see [[Get_started|Get Started]] to check information on Unity versions'''<br /> <br /> To access the SDK/Editor pack you will need to [https://id.unity.com/en/conversations/70ea6f07-b73b-4b6e-b1a2-80e02aa2777f002f create an account] with Unity to access the Unity Asset Store. <br /> <br /> You can download directly from the [https://assetstore.unity.com/packages/templates/systems/sinespace-137731 Asset Store] and add to your list of available assets or in your open unity project. <br /> <br /> [[File:AssetStoreadd.png|600px|link=]]<br /> <br /> When you have an asset in your available list you will see an import button in the asset store tab within Unity instead of a download and then import. <br /> <br /> [[File:ImportfromUnity.png|900px|link=]]<br /> <br /> To download from your open Unity project, click on the Asset store tab, you will need to be logged into your Unity account, search for Sinespace and download the SDK package. Press the download button, when it has downloaded, click on the Import button. <br /> <br /> <br /> When the Import Unity Package window comes up, &lt;strong&gt;Leave everything ticked &lt;/strong&gt;and click on the Import button. When it is ready to import it will ask if you want to install the Editor Pack. Click on the Install Editor pack button when it asks. <br /> <br /> [[File:Importunitysdk.png|500px|link=]]<br /> <br /> <br /> [[File:Installeditorpack.png|500px|link=]]<br /> <br /> <br /> It will ask again to Import, click on the Import button. It will import all of the files needed. <br /> <br /> When it has imported fully, click on the Sinespace button at the top of Unity. Click on 'Install editor pack settings'. Once this is done, you can click on Sinespace again and click on 'Sign in'. Use the username and password you used to sign up for Sinespace creator here as this will allow you to upload your content to Sinespace.<br /> <br /> ==Editor pack versions==<br /> <br /> <br /> '''Please do bear in mind that the SDK/Editor Pack does include Unity version 2018.3 however the relevant editor pack is experimental'''.<br /> <br /> ==Attention Mac users==<br /> After the Editor Pack has been installed, you will either need to install the Native Mac Uploader ''(recommended)'' or the legacy mono framework version 4.8.0.382 ''(click [https://download.mono-project.com/archive/4.8.0/macos-10-universal/MonoFramework-MDK-4.8.0.382.macos10.xamarin.universal.pkg here] to download).'' Installing the Native Mac Uploader is easy, simply click on the '''''SineSpace --&gt; Tools --&gt; Install --&gt; Native Mac Uploader''''' menu option. This process will take a little time, but should be completely automated and you will receive a message once the uploader has been successfully installed.<br /> <br /> [[File:installmacuploader.png]]<br /> <br /> <br /> <br /> <br /> <br /> {{Creation Navbox}}</div> Michele Gray https://wiki.sine.space/index.php?title=Download_Editor_Pack&diff=199293 Download Editor Pack 2020-04-03T18:46:29Z <p>Michele Gray: /* Installing the editor pack */</p> <hr /> <div><br /> ==Installing the editor pack==<br /> <br /> '''To install the editor pack you will need to have installed the Unity editor. Please see [[Get_started|Get Started]] to check information on Unity versions'''<br /> <br /> To access the SDK/Editor pack you will need to [https://id.unity.com/en/conversations/70ea6f07-b73b-4b6e-b1a2-80e02aa2777f002f create an account] with Unity to access the Unity Asset Store. <br /> <br /> You can download directly from the [https://assetstore.unity.com/packages/templates/systems/sinespace-137731 Asset Store] and add to your list of available assets or in your open unity project. <br /> <br /> [[File:AssetStoreadd.png|600px|link=]]<br /> <br /> When you have an asset in your available list you will see an import button in the asset store tab within Unity instead of a download and then import. <br /> <br /> [[File:ImportfromUnity.png|900px|link=]]<br /> <br /> To download from your open Unity project, click on the Asset store tab, you will need to be logged into your Unity account, search for Sinespace and download the SDK package. Press the download button, when it has downloaded, click on the Import button. <br /> <br /> <br /> When the Import Unity Package window comes up, Leave everything ticked and click on the Import button. When it is ready to import it will ask if you want to install the Editor Pack. Click on the Install Editor pack button when it asks. <br /> <br /> [[File:Importunitysdk.png|500px|link=]]<br /> <br /> <br /> [[File:Installeditorpack.png|500px|link=]]<br /> <br /> <br /> It will ask again to Import, click on the Import button. It will import all of the files needed. <br /> <br /> When it has imported fully, click on the Sinespace button at the top of Unity. Click on 'Install editor pack settings'. Once this is done, you can click on Sinespace again and click on 'Sign in'. Use the username and password you used to sign up for Sinespace creator here as this will allow you to upload your content to Sinespace.<br /> <br /> ==Editor pack versions==<br /> <br /> <br /> '''Please do bear in mind that the SDK/Editor Pack does include Unity version 2018.3 however the relevant editor pack is experimental'''.<br /> <br /> ==Attention Mac users==<br /> After the Editor Pack has been installed, you will either need to install the Native Mac Uploader ''(recommended)'' or the legacy mono framework version 4.8.0.382 ''(click [https://download.mono-project.com/archive/4.8.0/macos-10-universal/MonoFramework-MDK-4.8.0.382.macos10.xamarin.universal.pkg here] to download).'' Installing the Native Mac Uploader is easy, simply click on the '''''SineSpace --&gt; Tools --&gt; Install --&gt; Native Mac Uploader''''' menu option. This process will take a little time, but should be completely automated and you will receive a message once the uploader has been successfully installed.<br /> <br /> [[File:installmacuploader.png]]<br /> <br /> <br /> <br /> <br /> <br /> {{Creation Navbox}}</div> Michele Gray https://wiki.sine.space/index.php?title=Unity_Installation&diff=199292 Unity Installation 2020-04-03T18:43:15Z <p>Michele Gray: /* Importing Existing Content */</p> <hr /> <div><br /> ==Downloading Unity==<br /> &lt;strong&gt;Quick Note for New Developer&lt;/strong&gt;<br /> <br /> For production work use the Version of the Unity Editor 2017.4.39 for maximum stability and compatibility.<br /> <br /> For Windows - Download Unity 2017.4.39 - [https://unity3d.com/get-unity/download?thank-you=update&amp;download_nid=63529&amp;os=Win '''Here''']<br /> <br /> Mac - Download Unity 2017.4.37 - [https://download.unity3d.com/download_unity/78b69503ebc4/UnityDownloadAssistant.dmg?_ga=2.230040542.338268820.1582920285-2074287522.1572011590 '''Here''']<br /> <br /> <br /> ===Advanced Users:===<br /> <br /> =====Compatible Unity Versions=====<br /> <br /> &lt;strong&gt; The following are included in our SDK/Editor Pack.&lt;/strong&gt;<br /> <br /> Unity 2018.4.20 has long term support from Unity and is the most recommended of the 2018 versions. <br /> <br /> Unity 2018.1, 2018.2 and 2018.3, while robust they are Unity experimental builds and could stop working on our platform due to Unity updating features.<br /> <br /> 2019.1 + while is in our SDK/Editor Pack 14 it is an experimental version and we do not have support for it on our platform at this time.<br /> <br /> Reports on any and all possible bugs in any version is appreciated on https://issues.sine.space/my_view_page.php<br /> <br /> ==Importing Existing Content==<br /> We &lt;strong&gt;strongly advise&lt;/strong&gt; importing the Sinespace Editor Pack into a blank project. <br /> <br /> Existing assets may incorporate incompatibilities in dependent assets, such as Unity's Post Stack V2 (which we bundle the Sinespace compatible version in our package, ditto Cinemachine.) which can cause conflicts. <br /> <br /> To import existing content, we recommend creating a blank project, and import the assets into the new project, if you encounter incompatibilities please let us know!<br /> <br /> ==Note for Mac/Linux Users==<br /> You also need to have Mono installed on OSX for the editor pack to work.<br /> <br /> For OSX we recommend a specific version you can get that here: [https://download.mono-project.com/archive/4.8.0/macos-10-universal/MonoFramework-MDK-4.8.0.382.macos10.xamarin.universal.pkg Download]<br /> <br /> <br /> '''Some assistance here [[for linux users]]'''<br /> <br /> =Installing Unity for Mac=<br /> <br /> When Unity has finished downloading, click Run to start the installation.<br /> <br /> 1. When the Unity Installer window opens, click '''Next'''<br /> <br /> 2. After that, accept the terms and conditions and click '''Next'''<br /> <br /> 3. You will then see a screen called '''Choose Components'''. You will need to choose the following components from the list:<br /> <br /> * Unity 2017.4.37<br /> * Documentation<br /> * Windows Build Support<br /> <br /> All other components are optional (but can be installed if you want):<br /> <br /> [[File:UnityInstaller3.png]]<br /> <br /> 4. After selecting these, click Next and choose your installation location. <br /> <br /> This will start the download and installation process. Once finished, Unity will be installed.<br /> <br /> =Next [https://wiki.sine.space/index.php?title=Download_Editor_Pack Download Editor Pack]=<br /> <br /> <br /> {{Creation Navbox}}</div> Michele Gray https://wiki.sine.space/index.php?title=Unity_Installation&diff=199291 Unity Installation 2020-04-03T18:41:30Z <p>Michele Gray: /* Compatible Unity Versions */</p> <hr /> <div><br /> ==Downloading Unity==<br /> &lt;strong&gt;Quick Note for New Developer&lt;/strong&gt;<br /> <br /> For production work use the Version of the Unity Editor 2017.4.39 for maximum stability and compatibility.<br /> <br /> For Windows - Download Unity 2017.4.39 - [https://unity3d.com/get-unity/download?thank-you=update&amp;download_nid=63529&amp;os=Win '''Here''']<br /> <br /> Mac - Download Unity 2017.4.37 - [https://download.unity3d.com/download_unity/78b69503ebc4/UnityDownloadAssistant.dmg?_ga=2.230040542.338268820.1582920285-2074287522.1572011590 '''Here''']<br /> <br /> <br /> ===Advanced Users:===<br /> <br /> =====Compatible Unity Versions=====<br /> <br /> &lt;strong&gt; The following are included in our SDK/Editor Pack.&lt;/strong&gt;<br /> <br /> Unity 2018.4.20 has long term support from Unity and is the most recommended of the 2018 versions. <br /> <br /> Unity 2018.1, 2018.2 and 2018.3, while robust they are Unity experimental builds and could stop working on our platform due to Unity updating features.<br /> <br /> 2019.1 + while is in our SDK/Editor Pack 14 it is an experimental version and we do not have support for it on our platform at this time.<br /> <br /> Reports on any and all possible bugs in any version is appreciated on https://issues.sine.space/my_view_page.php<br /> <br /> ==Importing Existing Content==<br /> We &lt;strong&gt;strongly advise&lt;/strong&gt; importing the Sinespace Editor Pack into a blank project. Existing assets may incorporate incompatibilities in dependent assets, such as Unity's Post Stack V2 (which we bundle the Sinespace compatible version in our package, ditto Cinemachine.) which can cause conflicts. To import existing content, we recommend creating a blank project, and copy the assets into the new project, if you encounter incompatibilities please let us know! <br /> <br /> <br /> <br /> ==Note for Mac/Linux Users==<br /> You also need to have Mono installed on OSX for the editor pack to work.<br /> <br /> For OSX we recommend a specific version you can get that here: [https://download.mono-project.com/archive/4.8.0/macos-10-universal/MonoFramework-MDK-4.8.0.382.macos10.xamarin.universal.pkg Download]<br /> <br /> <br /> '''Some assistance here [[for linux users]]'''<br /> <br /> =Installing Unity for Mac=<br /> <br /> When Unity has finished downloading, click Run to start the installation.<br /> <br /> 1. When the Unity Installer window opens, click '''Next'''<br /> <br /> 2. After that, accept the terms and conditions and click '''Next'''<br /> <br /> 3. You will then see a screen called '''Choose Components'''. You will need to choose the following components from the list:<br /> <br /> * Unity 2017.4.37<br /> * Documentation<br /> * Windows Build Support<br /> <br /> All other components are optional (but can be installed if you want):<br /> <br /> [[File:UnityInstaller3.png]]<br /> <br /> 4. After selecting these, click Next and choose your installation location. <br /> <br /> This will start the download and installation process. Once finished, Unity will be installed.<br /> <br /> =Next [https://wiki.sine.space/index.php?title=Download_Editor_Pack Download Editor Pack]=<br /> <br /> <br /> {{Creation Navbox}}</div> Michele Gray https://wiki.sine.space/index.php?title=Unity_Installation&diff=199290 Unity Installation 2020-04-03T18:41:12Z <p>Michele Gray: /* Compatible Unity Versions */</p> <hr /> <div><br /> ==Downloading Unity==<br /> &lt;strong&gt;Quick Note for New Developer&lt;/strong&gt;<br /> <br /> For production work use the Version of the Unity Editor 2017.4.39 for maximum stability and compatibility.<br /> <br /> For Windows - Download Unity 2017.4.39 - [https://unity3d.com/get-unity/download?thank-you=update&amp;download_nid=63529&amp;os=Win '''Here''']<br /> <br /> Mac - Download Unity 2017.4.37 - [https://download.unity3d.com/download_unity/78b69503ebc4/UnityDownloadAssistant.dmg?_ga=2.230040542.338268820.1582920285-2074287522.1572011590 '''Here''']<br /> <br /> <br /> ===Advanced Users:===<br /> <br /> =====Compatible Unity Versions=====<br /> <br /> &lt;strong&gt; The following are included in our SDK/Editor Pack.&lt;strong&gt;<br /> <br /> Unity 2018.4.20 has long term support from Unity and is the most recommended of the 2018 versions. <br /> <br /> Unity 2018.1, 2018.2 and 2018.3, while robust they are Unity experimental builds and could stop working on our platform due to Unity updating features.<br /> <br /> 2019.1 + while is in our SDK/Editor Pack 14 it is an experimental version and we do not have support for it on our platform at this time.<br /> <br /> Reports on any and all possible bugs in any version is appreciated on https://issues.sine.space/my_view_page.php<br /> <br /> ==Importing Existing Content==<br /> We &lt;strong&gt;strongly advise&lt;/strong&gt; importing the Sinespace Editor Pack into a blank project. Existing assets may incorporate incompatibilities in dependent assets, such as Unity's Post Stack V2 (which we bundle the Sinespace compatible version in our package, ditto Cinemachine.) which can cause conflicts. To import existing content, we recommend creating a blank project, and copy the assets into the new project, if you encounter incompatibilities please let us know! <br /> <br /> <br /> <br /> ==Note for Mac/Linux Users==<br /> You also need to have Mono installed on OSX for the editor pack to work.<br /> <br /> For OSX we recommend a specific version you can get that here: [https://download.mono-project.com/archive/4.8.0/macos-10-universal/MonoFramework-MDK-4.8.0.382.macos10.xamarin.universal.pkg Download]<br /> <br /> <br /> '''Some assistance here [[for linux users]]'''<br /> <br /> =Installing Unity for Mac=<br /> <br /> When Unity has finished downloading, click Run to start the installation.<br /> <br /> 1. When the Unity Installer window opens, click '''Next'''<br /> <br /> 2. After that, accept the terms and conditions and click '''Next'''<br /> <br /> 3. You will then see a screen called '''Choose Components'''. You will need to choose the following components from the list:<br /> <br /> * Unity 2017.4.37<br /> * Documentation<br /> * Windows Build Support<br /> <br /> All other components are optional (but can be installed if you want):<br /> <br /> [[File:UnityInstaller3.png]]<br /> <br /> 4. After selecting these, click Next and choose your installation location. <br /> <br /> This will start the download and installation process. Once finished, Unity will be installed.<br /> <br /> =Next [https://wiki.sine.space/index.php?title=Download_Editor_Pack Download Editor Pack]=<br /> <br /> <br /> {{Creation Navbox}}</div> Michele Gray https://wiki.sine.space/index.php?title=Unity_Installation&diff=199289 Unity Installation 2020-04-03T18:39:56Z <p>Michele Gray: </p> <hr /> <div><br /> ==Downloading Unity==<br /> &lt;strong&gt;Quick Note for New Developer&lt;/strong&gt;<br /> <br /> For production work use the Version of the Unity Editor 2017.4.39 for maximum stability and compatibility.<br /> <br /> For Windows - Download Unity 2017.4.39 - [https://unity3d.com/get-unity/download?thank-you=update&amp;download_nid=63529&amp;os=Win '''Here''']<br /> <br /> Mac - Download Unity 2017.4.37 - [https://download.unity3d.com/download_unity/78b69503ebc4/UnityDownloadAssistant.dmg?_ga=2.230040542.338268820.1582920285-2074287522.1572011590 '''Here''']<br /> <br /> <br /> ===Advanced Users:===<br /> <br /> =====Compatible Unity Versions=====<br /> <br /> &lt;strong&gt; The following are included in our SDK/Editor Pack.&lt;strong&gt;<br /> <br /> &lt;strong&gt;Unity 2018.4 has long term support from Unity and is the most recommended of the 2018 versions. &lt;/strong&gt;<br /> <br /> &lt;strong&gt;Unity 2018.1, 2018.2 and 2018.3, while robust they are Unity experimental builds and could stop working on our platform due to Unity updating features. &lt;/strong&gt;<br /> <br /> &lt;strong&gt;2019.1 + while is in our SDK/Editor Pack 14 it is &lt;strong&gt;an experimental version and we do not have support for it on our platform at this time.&lt;/strong&gt;.<br /> <br /> Reports on any and all possible bugs in any version is appreciated on https://issues.sine.space/my_view_page.php<br /> <br /> ==Importing Existing Content==<br /> We &lt;strong&gt;strongly advise&lt;/strong&gt; importing the Sinespace Editor Pack into a blank project. Existing assets may incorporate incompatibilities in dependent assets, such as Unity's Post Stack V2 (which we bundle the Sinespace compatible version in our package, ditto Cinemachine.) which can cause conflicts. To import existing content, we recommend creating a blank project, and copy the assets into the new project, if you encounter incompatibilities please let us know! <br /> <br /> <br /> <br /> ==Note for Mac/Linux Users==<br /> You also need to have Mono installed on OSX for the editor pack to work.<br /> <br /> For OSX we recommend a specific version you can get that here: [https://download.mono-project.com/archive/4.8.0/macos-10-universal/MonoFramework-MDK-4.8.0.382.macos10.xamarin.universal.pkg Download]<br /> <br /> <br /> '''Some assistance here [[for linux users]]'''<br /> <br /> =Installing Unity for Mac=<br /> <br /> When Unity has finished downloading, click Run to start the installation.<br /> <br /> 1. When the Unity Installer window opens, click '''Next'''<br /> <br /> 2. After that, accept the terms and conditions and click '''Next'''<br /> <br /> 3. You will then see a screen called '''Choose Components'''. You will need to choose the following components from the list:<br /> <br /> * Unity 2017.4.37<br /> * Documentation<br /> * Windows Build Support<br /> <br /> All other components are optional (but can be installed if you want):<br /> <br /> [[File:UnityInstaller3.png]]<br /> <br /> 4. After selecting these, click Next and choose your installation location. <br /> <br /> This will start the download and installation process. Once finished, Unity will be installed.<br /> <br /> =Next [https://wiki.sine.space/index.php?title=Download_Editor_Pack Download Editor Pack]=<br /> <br /> <br /> {{Creation Navbox}}</div> Michele Gray https://wiki.sine.space/index.php?title=Unity_Installation&diff=199288 Unity Installation 2020-04-03T18:39:26Z <p>Michele Gray: /* Downloading Unity */</p> <hr /> <div><br /> ==Downloading Unity==<br /> &lt;strong&gt;Quick Note for New Developer&lt;/strong&gt;<br /> <br /> For production work use the Version of the Unity Editor 2017.4.39 for maximum stability and compatibility.<br /> <br /> For Windows - Download Unity 2017.4.39 - [https://unity3d.com/get-unity/download?thank-you=update&amp;download_nid=63529&amp;os=Win '''Here''']<br /> <br /> Mac - Download Unity 2017.4.37 - [https://download.unity3d.com/download_unity/78b69503ebc4/UnityDownloadAssistant.dmg?_ga=2.230040542.338268820.1582920285-2074287522.1572011590 '''Here''']<br /> <br /> =Quick Note for New Developers=<br /> <br /> '''For production work use the Version of the Unity Editor 2017.4.37 for maximum stability and compatibility.'''<br /> <br /> ===Advanced Users:===<br /> <br /> =====Compatible Unity Versions=====<br /> <br /> &lt;strong&gt; The following are included in our SDK/Editor Pack.&lt;strong&gt;<br /> <br /> &lt;strong&gt;Unity 2018.4 has long term support from Unity and is the most recommended of the 2018 versions. &lt;/strong&gt;<br /> <br /> &lt;strong&gt;Unity 2018.1, 2018.2 and 2018.3, while robust they are Unity experimental builds and could stop working on our platform due to Unity updating features. &lt;/strong&gt;<br /> <br /> &lt;strong&gt;2019.1 + while is in our SDK/Editor Pack 14 it is &lt;strong&gt;an experimental version and we do not have support for it on our platform at this time.&lt;/strong&gt;.<br /> <br /> Reports on any and all possible bugs in any version is appreciated on https://issues.sine.space/my_view_page.php<br /> <br /> ==Importing Existing Content==<br /> We &lt;strong&gt;strongly advise&lt;/strong&gt; importing the Sinespace Editor Pack into a blank project. Existing assets may incorporate incompatibilities in dependent assets, such as Unity's Post Stack V2 (which we bundle the Sinespace compatible version in our package, ditto Cinemachine.) which can cause conflicts. To import existing content, we recommend creating a blank project, and copy the assets into the new project, if you encounter incompatibilities please let us know! <br /> <br /> <br /> <br /> ==Note for Mac/Linux Users==<br /> You also need to have Mono installed on OSX for the editor pack to work.<br /> <br /> For OSX we recommend a specific version you can get that here: [https://download.mono-project.com/archive/4.8.0/macos-10-universal/MonoFramework-MDK-4.8.0.382.macos10.xamarin.universal.pkg Download]<br /> <br /> <br /> '''Some assistance here [[for linux users]]'''<br /> <br /> =Installing Unity for Mac=<br /> <br /> When Unity has finished downloading, click Run to start the installation.<br /> <br /> 1. When the Unity Installer window opens, click '''Next'''<br /> <br /> 2. After that, accept the terms and conditions and click '''Next'''<br /> <br /> 3. You will then see a screen called '''Choose Components'''. You will need to choose the following components from the list:<br /> <br /> * Unity 2017.4.37<br /> * Documentation<br /> * Windows Build Support<br /> <br /> All other components are optional (but can be installed if you want):<br /> <br /> [[File:UnityInstaller3.png]]<br /> <br /> 4. After selecting these, click Next and choose your installation location. <br /> <br /> This will start the download and installation process. Once finished, Unity will be installed.<br /> <br /> =Next [https://wiki.sine.space/index.php?title=Download_Editor_Pack Download Editor Pack]=<br /> <br /> <br /> {{Creation Navbox}}</div> Michele Gray https://wiki.sine.space/index.php?title=Unity_Installation&diff=199287 Unity Installation 2020-04-03T18:38:37Z <p>Michele Gray: /* Downloading Unity */</p> <hr /> <div><br /> ==Downloading Unity==<br /> &lt;strong&gt;&quot;&quot;Quick Note for New Developer&quot;&quot;&lt;strong&gt;<br /> <br /> For production work use the Version of the Unity Editor 2017.4.39 for maximum stability and compatibility.<br /> <br /> For Windows - Download Unity 2017.4.39 - [https://unity3d.com/get-unity/download?thank-you=update&amp;download_nid=63529&amp;os=Win '''Here''']<br /> <br /> Mac - Download Unity 2017.4.37 - [https://download.unity3d.com/download_unity/78b69503ebc4/UnityDownloadAssistant.dmg?_ga=2.230040542.338268820.1582920285-2074287522.1572011590 '''Here''']<br /> <br /> =Quick Note for New Developers=<br /> <br /> '''For production work use the Version of the Unity Editor 2017.4.37 for maximum stability and compatibility.'''<br /> <br /> ===Advanced Users:===<br /> <br /> =====Compatible Unity Versions=====<br /> <br /> &lt;strong&gt; The following are included in our SDK/Editor Pack.&lt;strong&gt;<br /> <br /> &lt;strong&gt;Unity 2018.4 has long term support from Unity and is the most recommended of the 2018 versions. &lt;/strong&gt;<br /> <br /> &lt;strong&gt;Unity 2018.1, 2018.2 and 2018.3, while robust they are Unity experimental builds and could stop working on our platform due to Unity updating features. &lt;/strong&gt;<br /> <br /> &lt;strong&gt;2019.1 + while is in our SDK/Editor Pack 14 it is &lt;strong&gt;an experimental version and we do not have support for it on our platform at this time.&lt;/strong&gt;.<br /> <br /> Reports on any and all possible bugs in any version is appreciated on https://issues.sine.space/my_view_page.php<br /> <br /> ==Importing Existing Content==<br /> We &lt;strong&gt;strongly advise&lt;/strong&gt; importing the Sinespace Editor Pack into a blank project. Existing assets may incorporate incompatibilities in dependent assets, such as Unity's Post Stack V2 (which we bundle the Sinespace compatible version in our package, ditto Cinemachine.) which can cause conflicts. To import existing content, we recommend creating a blank project, and copy the assets into the new project, if you encounter incompatibilities please let us know! <br /> <br /> <br /> <br /> ==Note for Mac/Linux Users==<br /> You also need to have Mono installed on OSX for the editor pack to work.<br /> <br /> For OSX we recommend a specific version you can get that here: [https://download.mono-project.com/archive/4.8.0/macos-10-universal/MonoFramework-MDK-4.8.0.382.macos10.xamarin.universal.pkg Download]<br /> <br /> <br /> '''Some assistance here [[for linux users]]'''<br /> <br /> =Installing Unity for Mac=<br /> <br /> When Unity has finished downloading, click Run to start the installation.<br /> <br /> 1. When the Unity Installer window opens, click '''Next'''<br /> <br /> 2. After that, accept the terms and conditions and click '''Next'''<br /> <br /> 3. You will then see a screen called '''Choose Components'''. You will need to choose the following components from the list:<br /> <br /> * Unity 2017.4.37<br /> * Documentation<br /> * Windows Build Support<br /> <br /> All other components are optional (but can be installed if you want):<br /> <br /> [[File:UnityInstaller3.png]]<br /> <br /> 4. After selecting these, click Next and choose your installation location. <br /> <br /> This will start the download and installation process. Once finished, Unity will be installed.<br /> <br /> =Next [https://wiki.sine.space/index.php?title=Download_Editor_Pack Download Editor Pack]=<br /> <br /> <br /> {{Creation Navbox}}</div> Michele Gray https://wiki.sine.space/index.php?title=Unity_Installation&diff=199286 Unity Installation 2020-04-03T18:32:14Z <p>Michele Gray: /* Compatible Unity Versions */</p> <hr /> <div><br /> ==Downloading Unity==<br /> <br /> '''For Windows''' - Download Unity 2017.4.37 - [https://unity3d.com/get-unity/download?thank-you=update&amp;download_nid=63529&amp;os=Win '''Here''']<br /> <br /> '''For Mac''' - Download Unity 2017.4.37 - [https://download.unity3d.com/download_unity/78b69503ebc4/UnityDownloadAssistant.dmg?_ga=2.230040542.338268820.1582920285-2074287522.1572011590 '''Here''']<br /> <br /> =Quick Note for New Developers=<br /> <br /> '''For production work use the Version of the Unity Editor 2017.4.37 for maximum stability and compatibility.'''<br /> <br /> ===Advanced Users:===<br /> <br /> =====Compatible Unity Versions=====<br /> <br /> &lt;strong&gt; The following are included in our SDK/Editor Pack.&lt;strong&gt;<br /> <br /> &lt;strong&gt;Unity 2018.4 has long term support from Unity and is the most recommended of the 2018 versions. &lt;/strong&gt;<br /> <br /> &lt;strong&gt;Unity 2018.1, 2018.2 and 2018.3, while robust they are Unity experimental builds and could stop working on our platform due to Unity updating features. &lt;/strong&gt;<br /> <br /> &lt;strong&gt;2019.1 + while is in our SDK/Editor Pack 14 it is &lt;strong&gt;an experimental version and we do not have support for it on our platform at this time.&lt;/strong&gt;.<br /> <br /> Reports on any and all possible bugs in any version is appreciated on https://issues.sine.space/my_view_page.php<br /> <br /> ==Importing Existing Content==<br /> We &lt;strong&gt;strongly advise&lt;/strong&gt; importing the Sinespace Editor Pack into a blank project. Existing assets may incorporate incompatibilities in dependent assets, such as Unity's Post Stack V2 (which we bundle the Sinespace compatible version in our package, ditto Cinemachine.) which can cause conflicts. To import existing content, we recommend creating a blank project, and copy the assets into the new project, if you encounter incompatibilities please let us know! <br /> <br /> <br /> <br /> ==Note for Mac/Linux Users==<br /> You also need to have Mono installed on OSX for the editor pack to work.<br /> <br /> For OSX we recommend a specific version you can get that here: [https://download.mono-project.com/archive/4.8.0/macos-10-universal/MonoFramework-MDK-4.8.0.382.macos10.xamarin.universal.pkg Download]<br /> <br /> <br /> '''Some assistance here [[for linux users]]'''<br /> <br /> =Installing Unity for Mac=<br /> <br /> When Unity has finished downloading, click Run to start the installation.<br /> <br /> 1. When the Unity Installer window opens, click '''Next'''<br /> <br /> 2. After that, accept the terms and conditions and click '''Next'''<br /> <br /> 3. You will then see a screen called '''Choose Components'''. You will need to choose the following components from the list:<br /> <br /> * Unity 2017.4.37<br /> * Documentation<br /> * Windows Build Support<br /> <br /> All other components are optional (but can be installed if you want):<br /> <br /> [[File:UnityInstaller3.png]]<br /> <br /> 4. After selecting these, click Next and choose your installation location. <br /> <br /> This will start the download and installation process. Once finished, Unity will be installed.<br /> <br /> =Next [https://wiki.sine.space/index.php?title=Download_Editor_Pack Download Editor Pack]=<br /> <br /> <br /> {{Creation Navbox}}</div> Michele Gray https://wiki.sine.space/index.php?title=Clothing&diff=199285 Clothing 2020-04-01T23:42:58Z <p>Michele Gray: </p> <hr /> <div>&lt;div style=&quot;width: 962px; margin:0 auto; vertical-align: text-top;&quot;&gt; <br /> <br /> &lt;div style=&quot;border-radius: 3px; margin-bottom: 8px;&quot;&gt;[[File:Clothingportalbanner.jpg|962px]]&lt;/div&gt;<br /> <br /> &lt;div style=&quot;text-align: center; background-color: #0090ff; font-weight: bold; color: #ffffff; border-radius: 3px; margin-bottom: 8px; padding: 8px;&quot;&gt;Welcome to the Clothing Portal!&lt;/div&gt;<br /> <br /> &lt;div&gt;'''space''' has some powerful tools when it comes to creating clothing. You can create anything from bikinis, to skin tight jeans, to dresses, to trench coats. Check out the pages below and get creative!&lt;div&gt;<br /> <br /> <br /> &lt;!-- Cut and paste from here --&gt;<br /> &lt;div style=&quot;display: inline-box; margin: 8px; padding-left: 8px; padding-right: 8px; padding-bottom: 8px; border: solid 1px #0090ff; border-radius: 3px; width: 250px; height: 250px; float: left;&quot;&gt;<br /> &lt;div style=&quot;font-size: 16px; font-weight: bold; height: 25px;&quot;&gt;Newbie Area&lt;/div&gt;<br /> *[[Get_started|Getting Started]]<br /> &lt;/div&gt;<br /> &lt;!-- End cut and paste --&gt;<br /> <br /> &lt;!-- Cut and paste from here --&gt;<br /> &lt;div style=&quot;display: inline-box; margin: 8px; padding-left: 8px; padding-right: 8px; padding-bottom: 8px; border: solid 1px #0090ff; border-radius: 3px; width: 250px; height: 250px; float: left;&quot;&gt;<br /> &lt;div style=&quot;font-size: 16px; font-weight: bold; height: 25px;&quot;&gt;How Do I?&lt;/div&gt;<br /> *[[Importing_and_Uploading_Clothing|Importing and Uploading Clothing]]<br /> &lt;/div&gt;<br /> &lt;!-- End cut and paste --&gt;<br /> <br /> &lt;!-- Cut and paste from here --&gt;<br /> &lt;div style=&quot;display: inline-box; margin: 8px; padding-left: 8px; padding-right: 8px; padding-bottom: 8px; border: solid 1px #0090ff; border-radius: 3px; width: 250px; height: 250px; float: left;&quot;&gt;<br /> &lt;div style=&quot;font-size: 16px; font-weight: bold; height: 25px;&quot;&gt;Clothing Resource Files&lt;/div&gt;<br /> *[[Male Clothing Resource Files]]<br /> *[[Male Hair Resource Files]]<br /> *[[Female Clothing Resource Files]]<br /> *[[Female Hair Resource Files]]<br /> &lt;/div&gt;<br /> &lt;!-- End cut and paste --&gt;<br /> <br /> &lt;!-- Cut and paste from here --&gt;<br /> &lt;div style=&quot;display: inline-box; margin: 8px; padding-left: 8px; padding-right: 8px; padding-bottom: 8px; border: solid 1px #0090ff; border-radius: 3px; width: 250px; height: 250px; float: left;&quot;&gt;<br /> &lt;div style=&quot;font-size: 16px; font-weight: bold; height: 25px;&quot;&gt;Reference&lt;/div&gt;<br /> *[[Clothing/Clothing_Item_Setting|Clothing Item Setting]]<br /> *[[Virtual_Goods|Virtal Good Component]]<br /> *[[EULA|Review Policies]]<br /> &lt;/div&gt;<br /> &lt;!-- End cut and paste --&gt;<br /> <br /> &lt;!-- Cut and paste from here --&gt;<br /> &lt;div style=&quot;display: inline-box; margin: 8px; padding-left: 8px; padding-right: 8px; padding-bottom: 8px; border: solid 1px #0090ff; border-radius: 3px; width: 250px; height: 250px; float: left;&quot;&gt;<br /> &lt;div style=&quot;font-size: 16px; font-weight: bold; height: 25px;&quot;&gt;Clothing Video Tutorials&lt;/div&gt;<br /> *[[Videos/Basic_Clothes|Basic Clothes]]<br /> *[[Clothing/Variations]]<br /> *[[Skins|Avatar Skins]]<br /> &lt;/div&gt;<br /> &lt;!-- End cut and paste --&gt;<br /> <br /> &lt;!-- Cut and paste from here --&gt;<br /> &lt;div style=&quot;display: inline-box; margin: 8px; padding-left: 8px; padding-right: 8px; padding-bottom: 8px; border: solid 1px #0090ff; border-radius: 3px; width: 250px; height: 250px; float: left;&quot;&gt;<br /> &lt;div style=&quot;font-size: 16px; font-weight: bold; height: 25px;&quot;&gt;Advanced Topics&lt;/div&gt;<br /> *[[Attachments_Vs_Skinned_Clothing|Attachments versus Skinned Clothing]]<br /> *[[Clothing/Boots_And_Heels|Heel Adjustments]]<br /> *[[Clothing/Skeletons|Full Body Replacement Costumes]]<br /> *[[Clothing/Physics|Cloth Physics]]<br /> &lt;/div&gt;<br /> &lt;!-- End cut and paste --&gt;<br /> <br /> <br /> <br /> <br /> <br /> <br /> {{UI}}<br /> {{Creation Navbox}}<br /> {{Tutorials Navbox}}</div> Michele Gray https://wiki.sine.space/index.php?title=Clothing&diff=199284 Clothing 2020-04-01T23:37:38Z <p>Michele Gray: </p> <hr /> <div>&lt;gallery mode=&quot;packed-hover&quot;&gt;<br /> File:Clothing_creation.jpg|Create and submit clothing|link=https://wiki.sine.space/images/2/23/Clothing_creation.jpg<br /> <br /> &lt;/gallery&gt;<br /> <br /> This section covers clothes, hair, skin and attachments, all of which are configured using the &quot;Make Clothing or Attachment&quot; component.<br /> <br /> <br /> ==Key Articles==<br /> * [[Clothing|Clothing Home]]<br /> * [[Clothing/Layers Guide|Clothing Slots &amp; Layers Guide]]<br /> * [[Clothing/Boots_And_Heels|Boots &amp; Heels]]<br /> * [[Clothing/Attachments|Attachments]]<br /> * [[Skins]]<br /> * [[Clothing/Variations|Making Variations]]<br /> * [[Clothing/Physics|Cloth Physics]]<br /> * [[Clothing/Skeletons|Custom Skeletons]]<br /> * [[Clothing/Importing|Importing from Other Platforms]]<br /> * [[Clothing/Template|Using the Avatar Template]]<br /> <br /> {{Creation Navbox}}</div> Michele Gray https://wiki.sine.space/index.php?title=Gestures/Single_Person_Animation&diff=199283 Gestures/Single Person Animation 2020-04-01T22:53:34Z <p>Michele Gray: /* Avatar Effect Script */</p> <hr /> <div>&lt;!--==Create Gesture Prefab==<br /> <br /> In the project folder called Gestures / Prefabs you will see a selection of templates you can duplicate, rename and modify.<br /> <br /> Highlight the 1 Person Template file and click ctrl D to duplicate.<br /> <br /> Rename your new prefab in the project window, then drag it into the scene.<br /> <br /> <br /> [[File:Create_new_gesture_template.jpg]]<br /> <br /> <br /> You can also create an empty game object and then add the specific Avatar Effect Scripts you require, and a Virtual Goods Script.--&gt;<br /> <br /> ==Import FBX==<br /> <br /> When you import the .fbx file containing your animation you need to rig it. <br /> <br /> Click the rig tab in the inspector.<br /> Set the type to Humanoid.<br /> Set the Avatar Definition to Copy From Other Avatar<br /> Select the relevant sinespace avatar as the source (click the small circle to the right of the Source field.)<br /> <br /> [[File:Import FBX Screenie 02.jpeg]]<br /> <br /> Now click from the rig tab to the Animations tab.<br /> <br /> You should be able to see your animation in the preview window in the Inspector.<br /> <br /> You may wish to crop or modify the animation using Unity's tools in this panel; see here for more information on Unity's animation tools.<br /> <br /> ==Avatar Effect Script==<br /> <br /> Set the number of participants to 1.<br /> <br /> If your animation is specifically for a single gender then check &quot;Is Gendered&quot; and select Male or Female from the &quot;Nominal Gender&quot; dropdown.<br /> <br /> Leave the Trigger fields empty; these will be used with multi-person gestures.<br /> <br /> Tick loop if required; e.g. for dances. The user will be able to stop looping in-world by exiting the gesture..<br /> <br /> [[File:Avatar Effect Script.jpeg]]<br /> <br /> '''Other Avatar Effect Scripts'''<br /> <br /> [[Gestures/Props]]<br /> <br /> [[Gestures/FX]]<br /> <br /> [[Gestures/Take Snapshot]]<br /> <br /> ==Avatar Animation Effect Script==<br /> <br /> Drag the animation take from within your fbx file into the Clip field.<br /> <br /> Leave &quot;Participant&quot; set to Initiator.<br /> <br /> You can use the start time to delay the start of the gesture.<br /> <br /> If your gesture involves interaction with fixed position prop (e.g. a door handle) or with precise two person gestures (e.g. shaking hands) you may wish to tick Fix Avatar Height. This will set the user's avatar height to the standard height for avatars in sinespace.<br /> <br /> [[file:Avatar_Animation_Effect_Script.jpeg]]<br /> <br /> ==Preview gesture in scene==<br /> <br /> Once you have added the animation track to the Clip field in the Avatar Effects Script you can click play in Unity and see the gesture performed by the model in the scene.<br /> <br /> ==Virtual Goods Script==<br /> <br /> Fill out the product details in the Virtual Goods Script and submit your gesture to the staging server for review.<br /> <br /> for more information on the Virtual Goods Script go here;<br /> <br /> [[Virtual Goods]]<br /> <br /> {{Creation Navbox}}</div> Michele Gray https://wiki.sine.space/index.php?title=Gestures/Single_Person_Animation&diff=199282 Gestures/Single Person Animation 2020-04-01T22:52:24Z <p>Michele Gray: /* Import FBX */</p> <hr /> <div>&lt;!--==Create Gesture Prefab==<br /> <br /> In the project folder called Gestures / Prefabs you will see a selection of templates you can duplicate, rename and modify.<br /> <br /> Highlight the 1 Person Template file and click ctrl D to duplicate.<br /> <br /> Rename your new prefab in the project window, then drag it into the scene.<br /> <br /> <br /> [[File:Create_new_gesture_template.jpg]]<br /> <br /> <br /> You can also create an empty game object and then add the specific Avatar Effect Scripts you require, and a Virtual Goods Script.--&gt;<br /> <br /> ==Import FBX==<br /> <br /> When you import the .fbx file containing your animation you need to rig it. <br /> <br /> Click the rig tab in the inspector.<br /> Set the type to Humanoid.<br /> Set the Avatar Definition to Copy From Other Avatar<br /> Select the relevant sinespace avatar as the source (click the small circle to the right of the Source field.)<br /> <br /> [[File:Import FBX Screenie 02.jpeg]]<br /> <br /> Now click from the rig tab to the Animations tab.<br /> <br /> You should be able to see your animation in the preview window in the Inspector.<br /> <br /> You may wish to crop or modify the animation using Unity's tools in this panel; see here for more information on Unity's animation tools.<br /> <br /> ==Avatar Effect Script==<br /> <br /> Set the number of participants to 1.<br /> <br /> If your animation is specifically for a single gender then check &quot;Is Gendered&quot; and select Male or Female from the &quot;Nominal Gender&quot; dropdown.<br /> <br /> Leave the Trigger fields empty; these will be used with multi-person gestures.<br /> <br /> Tick loop if required; e.g. for dances. The user will be able to stop looping in-world by exiting the gesture..<br /> <br /> [[File:Avatar Effect Script.jpeg]]<br /> <br /> '''Other Avatar Effect Scripts'''<br /> <br /> [[Gestures/Props]]<br /> <br /> [[Gestures/FX]]<br /> <br /> [[Gestures/Replace controller]]<br /> <br /> [[Gestures/Take Snapshot]]<br /> <br /> ==Avatar Animation Effect Script==<br /> <br /> Drag the animation take from within your fbx file into the Clip field.<br /> <br /> Leave &quot;Participant&quot; set to Initiator.<br /> <br /> You can use the start time to delay the start of the gesture.<br /> <br /> If your gesture involves interaction with fixed position prop (e.g. a door handle) or with precise two person gestures (e.g. shaking hands) you may wish to tick Fix Avatar Height. This will set the user's avatar height to the standard height for avatars in sinespace.<br /> <br /> [[file:Avatar_Animation_Effect_Script.jpeg]]<br /> <br /> ==Preview gesture in scene==<br /> <br /> Once you have added the animation track to the Clip field in the Avatar Effects Script you can click play in Unity and see the gesture performed by the model in the scene.<br /> <br /> ==Virtual Goods Script==<br /> <br /> Fill out the product details in the Virtual Goods Script and submit your gesture to the staging server for review.<br /> <br /> for more information on the Virtual Goods Script go here;<br /> <br /> [[Virtual Goods]]<br /> <br /> {{Creation Navbox}}</div> Michele Gray https://wiki.sine.space/index.php?title=Gestures/Set_Up&diff=199281 Gestures/Set Up 2020-04-01T22:51:38Z <p>Michele Gray: /* Animation formats */</p> <hr /> <div>==Gesture Preview Scene==<br /> <br /> Once you have imported the sinespace Editor Pack into Unity, you will find a Gesture Preview Scene.<br /> <br /> This scene contains two rigged character models and is set up to allow you to assemble and test your gestures.<br /> <br /> Add only one gesture into the scene at a time.<br /> <br /> <br /> [[File:Gesture_Preview_Scene.jpg]]<br /> <br /> ==Animation formats==<br /> <br /> The sinespace virtual world uses the Unity game engine and supports animation files imported as part of a 3D Model file (such as FBX). If you are used to using BVH files there are utilities online that can convert from one format to the other.<br /> <br /> ==Avatar Effect Scripts==<br /> <br /> When you import an animation into Unity you will then add that animation to a game object. You can find samples for single person gestures and multi-person gestures in your project window. Go to Sample Art&gt;Gestures and there will be two sample prefabs. Sample 1 is for single person and Sample 2 is multi-person. <br /> <br /> That game object has scripts added to it, depending on what you are doing with your gesture.<br /> <br /> Please see the [[Gestures/Single_Person_Animation|Single Person Gesture]] page and [[Gestures/Multi-Person_Animations|Multi-Person Gesture]] page for more information on how to set gestures up.<br /> <br /> ==Virtual Goods Script==<br /> <br /> Your gesture will also have a Virtual Goods Script attached, which allows you to add product information and submit the item to the store and / or your inworld inventory.<br /> <br /> For more information on the virtual goods script;<br /> <br /> [[Virtual Goods]]<br /> <br /> {{Creation Navbox}}</div> Michele Gray https://wiki.sine.space/index.php?title=Virtual_Goods&diff=199280 Virtual Goods 2020-04-01T22:37:07Z <p>Michele Gray: /* Pricing */</p> <hr /> <div>The virtual goods component is added to any item you upload; both for items that you are marking for sale, which will appear in the store, and items you are only uploading for your own use, including your own regions.<br /> <br /> <br /> The virtual good component has been broken down into sub-categories, making it easier for you to fill in the necessary information. <br /> <br /> <br /> <br /> == Basic ==<br /> <br /> <br /> [[File:Virtualgoodbasics.png|550px]]<br /> <br /> <br /> Here you can find the Type and Category, Audience rating and Customization Capabilities. <br /> <br /> <br /> Content Type is where you will choose the category for the content, for example, you will need to choose the Clothing content type if you have made an item of clothing. <br /> <br /> <br /> Category is used to place the item in the right item category. For example, if you have chosen the content type as Clothing, and you have made a jacket, you will need to pick the Item Category as Clothes&gt;Tops&gt;Jackets. <br /> <br /> <br /> Audience Rating is where you can choose the rating of your item. There are five ratings to choose from; Everyone, Teen, Mature, Adult, Explicit. There are also check boxes here to check if your item contains certain content like violence or adult content. <br /> <br /> <br /> Customization capabilities allows you to choose the level of inworld customization allowed on your item. You can choose from basic, disallowed, full or source access. When you choose one of these, there is a small description of what customization it allows underneath.<br /> <br /> <br /> ''Note: The type Pet is currently locked and is no longer used now. If you want to create a following minion as pet, you can choose generic to set the pet as a spawnable item, and set the category in pet if you want to put it in the shop.''<br /> <br /> <br /> <br /> == Detail ==<br /> <br /> <br /> [[File:Virtualgooddetail.png|550px]]<br /> <br /> <br /> This is where you can add the primary description, optional fields and translation descriptions. <br /> <br /> <br /> The Primary Description is where you will put detailed information about your item, add a name and add a description of the item you are uploading. Include any special instructions on use, graphic requirements, file size of item etc. <br /> <br /> You will also need to add in your brand name. <br /> <br /> <br /> Optional Fields is not yet showing in the shop. This is an upcoming feature. <br /> <br /> <br /> Translated Descriptions allows you to add a translation for your item name, description, instructions and release notes. To add a new translation, click on the ‘Add New Translation’ button. You will see a Language sub-header with a drop-down menu next to it. You can pick from the list of languages we have included in our Editor Pack. You can add multiple translations. You will need to add the translation in yourself. <br /> <br /> <br /> <br /> == Pricing==<br /> <br /> <br /> [[File:Virtualgoodpricing.png|550px]]<br /> <br /> <br /> Here is where you can set the price of your item and set limits on promotions. <br /> <br /> <br /> Pricing has an option set the item ‘Not for Sale’, so if you make an item, but just want to keep it in your inventory for personal use, you can check the ‘Not for Sale’ box. <br /> <br /> <br /> Price Gold is where you set the price of the item in Gold. Gold is a premium currency. If you want to sell your item for just Gold, and no Silver, please put -1 in the Silver box, and then add your Gold amount to the Gold box. <br /> <br /> <br /> Price Silver is where you set the price of the item in Silver. Silver is the base currency in Sinespace. <br /> <br /> <br /> Promotions is where you can allow your item to be used in promotions. Promotions highlighting all items that can be discounted for various sales through the year. If you want your item to be used, check the ‘Allow use in Promotions’ box. You can also set the maximum discount amount in sales; The range is from 0 to 100% off. Your item will only be sold in sales if you check the Allow Use in Promotions box.<br /> <br /> == Icons ==<br /> <br /> <br /> [[File:Virtualgoodicons.png|550px]]<br /> <br /> <br /> Icons is where you can add the item store icon, inventory icon, and your brand icon. <br /> <br /> <br /> Image Store Icon is the icon used for the item in the sinespace store. You can take pictures of the item outside of Unity and add it here by copying it into your Project window, or you can auto-generate this by clicking on the 'Take Screenshots' button. This will auto-generate the inventory icon as well. Once you have clicked on the ‘Take Screenshots’ button, it might take a bit of time for the images to show up in Icons. <br /> <br /> <br /> The brand icon is the image you use for your brand. This can also be copied from the Upload Settings in Unity. <br /> <br /> <br /> To add your brand information to the Upload Settings, click on Space at the top of Unity and then click on Upload Settings. Under Defaults, you can add the Brand Name, add a Brand Icon, add a Copyright Label, and add a Default Inventory Icon. <br /> <br /> <br /> If you have added all of these, you can then go back to the Icons tab by clicking on your item prefab in the Project. <br /> <br /> <br /> Click on the Copy button under the Brand Icon heading to copy all of the brand information from the Upload Settings. <br /> <br /> <br /> You can also add the Brand Icon manually by adding the image to the Project window. You can do this by clicking on Assets at the top of Unity and then click on ‘Add New Asset’. The image will automatically be placed in your Project. You can then drag it from here into the Brand Icon image box. The Brand image must be 140x60px and a .PNG file. <br /> <br /> You can also add extra preview images which will be shown in the Shop. Expand the 'Extra Preview Images' at the bottom and add in your images. They need to be 1024x1024.<br /> <br /> <br /> == Copyright ==<br /> <br /> <br /> [[File:Virtualgoodauthor.png|550px]]<br /> <br /> <br /> Creator information is where you put the Developer Name and Copyright. The Developer Name is either the business name or your individual name. For the copyright, add your name or business name after the copyright 2018.<br /> <br /> You can also add the copyright information to the Upload settings, so the copyright info can be copied to other components. <br /> <br /> <br /> <br /> <br /> == Upload ==<br /> <br /> <br /> [[File:Virtualgoodupload.png|550px]]<br /> <br /> <br /> Upload is where you add the information for uploading your item. <br /> <br /> Status shows whether or not you have already uploaded your item to Curator. <br /> <br /> Resume Existing Item allows you to add a resume ID, so if you are re-uploading an item, you can put its’ resume ID here, and it will overwrite the old version. You can find the resume ID of any item by either going to curator.sine.space and finding your item, or, you can find it by clicking on Space at the top of Unity, and click on Items and Status. This will bring up a list of all of the items you have uploaded to Curator, along with their ID on the left-hand side. <br /> <br /> You can use Grid to enter a grid ID. This will restrict your item to this specific grid.<br /> <br /> Upload Content has the option of Automatic Submission. This will auto submit your item to being uploading to Sinespace.<br /> <br /> <br /> Once your item is on Curator, it will be reviewed by our team. If it is successful, the item will go live in sinespace. <br /> <br /> ==Further Reading==<br /> {{Creation Navbox}}<br /> {{Component Navbox}}</div> Michele Gray https://wiki.sine.space/index.php?title=Virtual_Goods&diff=199279 Virtual Goods 2020-04-01T22:22:24Z <p>Michele Gray: </p> <hr /> <div>The virtual goods component is added to any item you upload; both for items that you are marking for sale, which will appear in the store, and items you are only uploading for your own use, including your own regions.<br /> <br /> <br /> The virtual good component has been broken down into sub-categories, making it easier for you to fill in the necessary information. <br /> <br /> <br /> <br /> == Basic ==<br /> <br /> <br /> [[File:Virtualgoodbasics.png|550px]]<br /> <br /> <br /> Here you can find the Type and Category, Audience rating and Customization Capabilities. <br /> <br /> <br /> Content Type is where you will choose the category for the content, for example, you will need to choose the Clothing content type if you have made an item of clothing. <br /> <br /> <br /> Category is used to place the item in the right item category. For example, if you have chosen the content type as Clothing, and you have made a jacket, you will need to pick the Item Category as Clothes&gt;Tops&gt;Jackets. <br /> <br /> <br /> Audience Rating is where you can choose the rating of your item. There are five ratings to choose from; Everyone, Teen, Mature, Adult, Explicit. There are also check boxes here to check if your item contains certain content like violence or adult content. <br /> <br /> <br /> Customization capabilities allows you to choose the level of inworld customization allowed on your item. You can choose from basic, disallowed, full or source access. When you choose one of these, there is a small description of what customization it allows underneath.<br /> <br /> <br /> ''Note: The type Pet is currently locked and is no longer used now. If you want to create a following minion as pet, you can choose generic to set the pet as a spawnable item, and set the category in pet if you want to put it in the shop.''<br /> <br /> <br /> <br /> == Detail ==<br /> <br /> <br /> [[File:Virtualgooddetail.png|550px]]<br /> <br /> <br /> This is where you can add the primary description, optional fields and translation descriptions. <br /> <br /> <br /> The Primary Description is where you will put detailed information about your item, add a name and add a description of the item you are uploading. Include any special instructions on use, graphic requirements, file size of item etc. <br /> <br /> You will also need to add in your brand name. <br /> <br /> <br /> Optional Fields is not yet showing in the shop. This is an upcoming feature. <br /> <br /> <br /> Translated Descriptions allows you to add a translation for your item name, description, instructions and release notes. To add a new translation, click on the ‘Add New Translation’ button. You will see a Language sub-header with a drop-down menu next to it. You can pick from the list of languages we have included in our Editor Pack. You can add multiple translations. You will need to add the translation in yourself. <br /> <br /> <br /> <br /> == Pricing==<br /> <br /> <br /> [[File:Virtualgoodpricing.png|550px]]<br /> <br /> <br /> Here is where you can set the price of your item and set limits on promotions. <br /> <br /> <br /> Pricing has an option set the item ‘Not for Sale’, so if you make an item, but just want to keep it in your inventory for personal use, you can check the ‘Not for Sale’ box. <br /> <br /> <br /> Price Gold is where you set the price of the item in Gold. Gold is a premium currency. If you want to sell your item for just Gold, and no Silver, please put -1 in the Silver box, and then add your Gold amount to the Gold box. <br /> <br /> <br /> Price Silver is where you set the price of the item in Silver. Silver is the base currency in Sinespace. <br /> <br /> <br /> Promotions is where you can allow your item to be used in promotions. If you want your item to be used, check the ‘Allow use in Promotions’ box. You can also set the maximum discount amount in sales; The range is from 0 to 100% off. Your item will only be sold in sales if you check the Allow Use in Promotions box. <br /> <br /> <br /> == Icons ==<br /> <br /> <br /> [[File:Virtualgoodicons.png|550px]]<br /> <br /> <br /> Icons is where you can add the item store icon, inventory icon, and your brand icon. <br /> <br /> <br /> Image Store Icon is the icon used for the item in the sinespace store. You can take pictures of the item outside of Unity and add it here by copying it into your Project window, or you can auto-generate this by clicking on the 'Take Screenshots' button. This will auto-generate the inventory icon as well. Once you have clicked on the ‘Take Screenshots’ button, it might take a bit of time for the images to show up in Icons. <br /> <br /> <br /> The brand icon is the image you use for your brand. This can also be copied from the Upload Settings in Unity. <br /> <br /> <br /> To add your brand information to the Upload Settings, click on Space at the top of Unity and then click on Upload Settings. Under Defaults, you can add the Brand Name, add a Brand Icon, add a Copyright Label, and add a Default Inventory Icon. <br /> <br /> <br /> If you have added all of these, you can then go back to the Icons tab by clicking on your item prefab in the Project. <br /> <br /> <br /> Click on the Copy button under the Brand Icon heading to copy all of the brand information from the Upload Settings. <br /> <br /> <br /> You can also add the Brand Icon manually by adding the image to the Project window. You can do this by clicking on Assets at the top of Unity and then click on ‘Add New Asset’. The image will automatically be placed in your Project. You can then drag it from here into the Brand Icon image box. The Brand image must be 140x60px and a .PNG file. <br /> <br /> You can also add extra preview images which will be shown in the Shop. Expand the 'Extra Preview Images' at the bottom and add in your images. They need to be 1024x1024.<br /> <br /> <br /> == Copyright ==<br /> <br /> <br /> [[File:Virtualgoodauthor.png|550px]]<br /> <br /> <br /> Creator information is where you put the Developer Name and Copyright. The Developer Name is either the business name or your individual name. For the copyright, add your name or business name after the copyright 2018.<br /> <br /> You can also add the copyright information to the Upload settings, so the copyright info can be copied to other components. <br /> <br /> <br /> <br /> <br /> == Upload ==<br /> <br /> <br /> [[File:Virtualgoodupload.png|550px]]<br /> <br /> <br /> Upload is where you add the information for uploading your item. <br /> <br /> Status shows whether or not you have already uploaded your item to Curator. <br /> <br /> Resume Existing Item allows you to add a resume ID, so if you are re-uploading an item, you can put its’ resume ID here, and it will overwrite the old version. You can find the resume ID of any item by either going to curator.sine.space and finding your item, or, you can find it by clicking on Space at the top of Unity, and click on Items and Status. This will bring up a list of all of the items you have uploaded to Curator, along with their ID on the left-hand side. <br /> <br /> You can use Grid to enter a grid ID. This will restrict your item to this specific grid.<br /> <br /> Upload Content has the option of Automatic Submission. This will auto submit your item to being uploading to Sinespace.<br /> <br /> <br /> Once your item is on Curator, it will be reviewed by our team. If it is successful, the item will go live in sinespace. <br /> <br /> ==Further Reading==<br /> {{Creation Navbox}}<br /> {{Component Navbox}}</div> Michele Gray https://wiki.sine.space/index.php?title=Unified_Clothing_And_Skin_(Metal_and_Tessellate)&diff=199278 Unified Clothing And Skin (Metal and Tessellate) 2020-04-01T21:49:41Z <p>Michele Gray: </p> <hr /> <div>The Unified SkinClothing HighEnd shader is a shader used for adding depth and substance to your clothing and skin (metal and tessellate feature). This shader is best used on high end machines. <br /> <br /> You can use the basic Unified SkinClothing shader if you have a PC with lower performance. <br /> <br /> To use this shader on your clothing and skin items, search for &quot;Unified&quot; in your Unity project window. Create a new material by right clicking in the project window and select 'Create&gt;Material'. Drag the Unified SkinClothing HighEnd shader on to the new material and this will add the shader to the material. <br /> <br /> [[File:Unified_SkinClothing_HighEnd_shader.png]]<br /> <br /> Now to work with the settings.<br /> NOTE: The name of the shader will now show as Unified Clothing And Skin (Metal and Tessellate)<br /> <br /> [[File:Unified SkinClothing HighEnd shader settings.png]]<br /> <br /> <br /> *Main Color - Sets the overall color of the skin.<br /> *Specular Color - Tints specular highlights of the skin.<br /> *Shininess - Sets the shine amount of the skin.<br /> *Rim Power - how rim lighting spreads around the edges of the model.<br /> *Rim HDR - Adds a boost to rim lighting, to enable it push into HDR values (i.e. Brighter than white) for bloom.<br /> *Normal Power - controls power of normal map (allowing them to be more/under represented)<br /> *Tessellation - allows DX11 Tessellation which smooth's geometry when camera is up close.<br /> *Specular Amount - Sets the specular amount.<br /> *Gloss Amount - Sets how glossy the skin should look.<br /> *Smoothness - controls specular highlights on PBR platforms (higher = tighter highlights), correlates with Standard shader.<br /> *Occlusion - controls ambient occlusion.<br /> *Loading color - For internal use. PLEASE IGNORE THIS SETTING.<br /> <br /> But has the addition of a few more settings: <br /> <br /> *Height Map:<br /> - Single channel (R) texture with height distances encoded on it, you can use a heightmap exported from your 3D package (either Quixel/Substance Painter or from Maya/Max/Blender) - should be derived from the same thing building the normal maps.<br /> <br /> Use the height map for encoding fine details (such as for example complex textured fabrics) that are too small or high poly to justify using actual geometry.<br /> <br /> *Height:<br /> - How much in meters to scale the model details by the heightmap. A value of 0.01 is 1cm. Typically you want 0.005 or so.<br /> <br /> *Height Offset:<br /> - This will subtract this value from the heightmap values uniformly; you can use for tweaking the visual appearance. Note: resulting values less than zero are treated as zero.<br /> <br /> *Tessellation Edge Length:<br /> - This defines the maximum size of a triangle on screen in pixels. If a triangle is larger than this many pixels on screen, it will be subdivided. Do not go below 15.<br /> <br /> *Tessellation Phong Strength:<br /> - This defines how &quot;smooth&quot; the surface should become, values larger than 0.2-0.3 will often create weird balloons. Typical values range from 0 (no smoothing corners/edges) to 0.1 (slight smoothing)<br /> <br /> <br /> '''''NOTE''''': When using this shader, make sure to tick &quot;Generate Lightmap UVs&quot; and disable Mesh Compression on your model in the Unity Model Importer screen<br /> ( R ) = (R)<br /> <br /> {{Creation Navbox}}<br /> <br /> {{Component Navbox}}</div> Michele Gray https://wiki.sine.space/index.php?title=Unified_Clothing_And_Skin_(Metal_and_Tessellate)&diff=199277 Unified Clothing And Skin (Metal and Tessellate) 2020-04-01T21:47:36Z <p>Michele Gray: </p> <hr /> <div>The Unified SkinClothing HighEnd shader is a shader used for adding depth and substance to your clothing and skin (metal and tessellate feature). This shader is best used on high end machines. <br /> <br /> You can use the basic Unified SkinClothing shader if you have a PC with lower performance. <br /> <br /> To use this shader on your clothing and skin items, search for &quot;Unified&quot; in your Unity project window. Create a new material by right clicking in the project window and select 'Create&gt;Material'. Drag the Unified SkinClothing HighEnd shader on to the new material and this will add the shader to the material. <br /> <br /> [[File:Unified_SkinClothing_HighEnd_shader.png]]<br /> <br /> Now to work with the settings.<br /> <br /> [[File:Unified SkinClothing HighEnd shader settings.png]]<br /> <br /> <br /> *Main Color - Sets the overall color of the skin.<br /> *Specular Color - Tints specular highlights of the skin.<br /> *Shininess - Sets the shine amount of the skin.<br /> *Rim Power - how rim lighting spreads around the edges of the model.<br /> *Rim HDR - Adds a boost to rim lighting, to enable it push into HDR values (i.e. Brighter than white) for bloom.<br /> *Normal Power - controls power of normal map (allowing them to be more/under represented)<br /> *Tessellation - allows DX11 Tessellation which smooth's geometry when camera is up close.<br /> *Specular Amount - Sets the specular amount.<br /> *Gloss Amount - Sets how glossy the skin should look.<br /> *Smoothness - controls specular highlights on PBR platforms (higher = tighter highlights), correlates with Standard shader.<br /> *Occlusion - controls ambient occlusion.<br /> *Loading color - For internal use. PLEASE IGNORE THIS SETTING.<br /> <br /> But has the addition of a few more settings: <br /> <br /> *Height Map:<br /> - Single channel (R) texture with height distances encoded on it, you can use a heightmap exported from your 3D package (either Quixel/Substance Painter or from Maya/Max/Blender) - should be derived from the same thing building the normal maps.<br /> <br /> Use the height map for encoding fine details (such as for example complex textured fabrics) that are too small or high poly to justify using actual geometry.<br /> <br /> *Height:<br /> - How much in meters to scale the model details by the heightmap. A value of 0.01 is 1cm. Typically you want 0.005 or so.<br /> <br /> *Height Offset:<br /> - This will subtract this value from the heightmap values uniformly; you can use for tweaking the visual appearance. Note: resulting values less than zero are treated as zero.<br /> <br /> *Tessellation Edge Length:<br /> - This defines the maximum size of a triangle on screen in pixels. If a triangle is larger than this many pixels on screen, it will be subdivided. Do not go below 15.<br /> <br /> *Tessellation Phong Strength:<br /> - This defines how &quot;smooth&quot; the surface should become, values larger than 0.2-0.3 will often create weird balloons. Typical values range from 0 (no smoothing corners/edges) to 0.1 (slight smoothing)<br /> <br /> <br /> '''''NOTE''''': When using this shader, make sure to tick &quot;Generate Lightmap UVs&quot; and disable Mesh Compression on your model in the Unity Model Importer screen<br /> ( R ) = (R)<br /> <br /> {{Creation Navbox}}<br /> <br /> {{Component Navbox}}</div> Michele Gray https://wiki.sine.space/index.php?title=File:Unified_SkinClothing_HighEnd_shader_settings.png&diff=199276 File:Unified SkinClothing HighEnd shader settings.png 2020-04-01T21:46:05Z <p>Michele Gray: </p> <hr /> <div></div> Michele Gray https://wiki.sine.space/index.php?title=Unified_Clothing_And_Skin_(Metal_and_Tessellate)&diff=199275 Unified Clothing And Skin (Metal and Tessellate) 2020-04-01T21:44:14Z <p>Michele Gray: </p> <hr /> <div>The Unified SkinClothing HighEnd shader is a shader used for adding depth and substance to your clothing and skin (metal and tessellate feature). This shader is best used on high end machines. <br /> <br /> You can use the basic Unified SkinClothing shader if you have a PC with lower performance. <br /> <br /> To use this shader on your clothing and skin items, search for &quot;Unified&quot; in your Unity project window. Create a new material by right clicking in the project window and select 'Create&gt;Material'. Drag the Unified SkinClothing HighEnd shader on to the new material and this will add the shader to the material. <br /> <br /> [[File:Unified_SkinClothing_HighEnd_shader.png]]<br /> <br /> Now to work with the settings.<br /> <br /> [[File:Unifiedskinmet.png]]<br /> <br /> <br /> *Main Color - Sets the overall color of the skin.<br /> *Specular Color - Tints specular highlights of the skin.<br /> *Shininess - Sets the shine amount of the skin.<br /> *Rim Power - how rim lighting spreads around the edges of the model.<br /> *Rim HDR - Adds a boost to rim lighting, to enable it push into HDR values (i.e. Brighter than white) for bloom.<br /> *Normal Power - controls power of normal map (allowing them to be more/under represented)<br /> *Tessellation - allows DX11 Tessellation which smooth's geometry when camera is up close.<br /> *Specular Amount - Sets the specular amount.<br /> *Gloss Amount - Sets how glossy the skin should look.<br /> *Smoothness - controls specular highlights on PBR platforms (higher = tighter highlights), correlates with Standard shader.<br /> *Occlusion - controls ambient occlusion.<br /> *Loading color - For internal use. PLEASE IGNORE THIS SETTING.<br /> <br /> But has the addition of a few more settings: <br /> <br /> *Height Map:<br /> - Single channel (R) texture with height distances encoded on it, you can use a heightmap exported from your 3D package (either Quixel/Substance Painter or from Maya/Max/Blender) - should be derived from the same thing building the normal maps.<br /> <br /> Use the height map for encoding fine details (such as for example complex textured fabrics) that are too small or high poly to justify using actual geometry.<br /> <br /> *Height:<br /> - How much in meters to scale the model details by the heightmap. A value of 0.01 is 1cm. Typically you want 0.005 or so.<br /> <br /> *Height Offset:<br /> - This will subtract this value from the heightmap values uniformly; you can use for tweaking the visual appearance. Note: resulting values less than zero are treated as zero.<br /> <br /> *Tessellation Edge Length:<br /> - This defines the maximum size of a triangle on screen in pixels. If a triangle is larger than this many pixels on screen, it will be subdivided. Do not go below 15.<br /> <br /> *Tessellation Phong Strength:<br /> - This defines how &quot;smooth&quot; the surface should become, values larger than 0.2-0.3 will often create weird balloons. Typical values range from 0 (no smoothing corners/edges) to 0.1 (slight smoothing)<br /> <br /> <br /> '''''NOTE''''': When using this shader, make sure to tick &quot;Generate Lightmap UVs&quot; and disable Mesh Compression on your model in the Unity Model Importer screen<br /> ( R ) = (R)<br /> <br /> {{Creation Navbox}}<br /> <br /> {{Component Navbox}}</div> Michele Gray https://wiki.sine.space/index.php?title=Unified_Clothing_And_Skin_(Metal_and_Tessellate)&diff=199274 Unified Clothing And Skin (Metal and Tessellate) 2020-04-01T21:42:38Z <p>Michele Gray: </p> <hr /> <div>The Unified SkinClothing HighEnd shader is a shader used for adding depth and substance to your clothing and skin (metal and tessellate feature). This shader is best used on high end machines. <br /> <br /> You can use the basic Unified SkinClothing shader if you have a PC with lower performance. <br /> <br /> To use this shader on your clothing and skin items, search for &quot;Unified&quot; in your Unity project window. Create a new material by right clicking in the project window and select 'Create&gt;Material'. Drag the Unified SkinClothing HighEnd shader on to the new material and this will add the shader to the material. <br /> <br /> [[File:Unified_SkinClothing_HighEnd_shader.png]]<br /> <br /> This shader has all the same settings as the normal Unified SkinClothing shader.<br /> <br /> <br /> [[File:Unifiedskinmet.png]]<br /> <br /> <br /> *Main Color - Sets the overall color of the skin.<br /> *Specular Color - Tints specular highlights of the skin.<br /> *Shininess - Sets the shine amount of the skin.<br /> *Rim Power - how rim lighting spreads around the edges of the model.<br /> *Rim HDR - Adds a boost to rim lighting, to enable it push into HDR values (i.e. Brighter than white) for bloom.<br /> *Normal Power - controls power of normal map (allowing them to be more/under represented)<br /> *Tessellation - allows DX11 Tessellation which smooth's geometry when camera is up close.<br /> *Specular Amount - Sets the specular amount.<br /> *Gloss Amount - Sets how glossy the skin should look.<br /> *Smoothness - controls specular highlights on PBR platforms (higher = tighter highlights), correlates with Standard shader.<br /> *Occlusion - controls ambient occlusion.<br /> *Loading color - For internal use. PLEASE IGNORE THIS SETTING.<br /> <br /> But has the addition of a few more settings: <br /> <br /> *Height Map:<br /> - Single channel (R) texture with height distances encoded on it, you can use a heightmap exported from your 3D package (either Quixel/Substance Painter or from Maya/Max/Blender) - should be derived from the same thing building the normal maps.<br /> <br /> Use the height map for encoding fine details (such as for example complex textured fabrics) that are too small or high poly to justify using actual geometry.<br /> <br /> *Height:<br /> - How much in meters to scale the model details by the heightmap. A value of 0.01 is 1cm. Typically you want 0.005 or so.<br /> <br /> *Height Offset:<br /> - This will subtract this value from the heightmap values uniformly; you can use for tweaking the visual appearance. Note: resulting values less than zero are treated as zero.<br /> <br /> *Tessellation Edge Length:<br /> - This defines the maximum size of a triangle on screen in pixels. If a triangle is larger than this many pixels on screen, it will be subdivided. Do not go below 15.<br /> <br /> *Tessellation Phong Strength:<br /> - This defines how &quot;smooth&quot; the surface should become, values larger than 0.2-0.3 will often create weird balloons. Typical values range from 0 (no smoothing corners/edges) to 0.1 (slight smoothing)<br /> <br /> <br /> '''''NOTE''''': When using this shader, make sure to tick &quot;Generate Lightmap UVs&quot; and disable Mesh Compression on your model in the Unity Model Importer screen<br /> ( R ) = (R)<br /> <br /> {{Creation Navbox}}<br /> <br /> {{Component Navbox}}</div> Michele Gray https://wiki.sine.space/index.php?title=Unified_Clothing_And_Skin_(Metal_and_Tessellate)&diff=199273 Unified Clothing And Skin (Metal and Tessellate) 2020-04-01T21:41:28Z <p>Michele Gray: </p> <hr /> <div>The Unified SkinClothing shader is a shader used for adding depth and substance to your clothing and skin (metal and tessellate feature). This shader is best used on high end machines. <br /> <br /> You can use the basic Unified SkinClothing shader if you have a PC with lower performance. <br /> <br /> To use this shader on your clothing and skin items, search for &quot;Unified&quot; in your Unity project window. Create a new material by right clicking in the project window and select 'Create&gt;Material'. Drag the Unified SkinClothing HighEnd shader on to the new material and this will add the shader to the material. <br /> <br /> [[File:Unified_SkinClothing_HighEnd_shader.png]]<br /> <br /> This shader has all the same settings as the normal Unified SkinClothing shader.<br /> <br /> <br /> [[File:Unifiedskinmet.png]]<br /> <br /> <br /> *Main Color - Sets the overall color of the skin.<br /> *Specular Color - Tints specular highlights of the skin.<br /> *Shininess - Sets the shine amount of the skin.<br /> *Rim Power - how rim lighting spreads around the edges of the model.<br /> *Rim HDR - Adds a boost to rim lighting, to enable it push into HDR values (i.e. Brighter than white) for bloom.<br /> *Normal Power - controls power of normal map (allowing them to be more/under represented)<br /> *Tessellation - allows DX11 Tessellation which smooth's geometry when camera is up close.<br /> *Specular Amount - Sets the specular amount.<br /> *Gloss Amount - Sets how glossy the skin should look.<br /> *Smoothness - controls specular highlights on PBR platforms (higher = tighter highlights), correlates with Standard shader.<br /> *Occlusion - controls ambient occlusion.<br /> *Loading color - For internal use. PLEASE IGNORE THIS SETTING.<br /> <br /> But has the addition of a few more settings: <br /> <br /> *Height Map:<br /> - Single channel (R) texture with height distances encoded on it, you can use a heightmap exported from your 3D package (either Quixel/Substance Painter or from Maya/Max/Blender) - should be derived from the same thing building the normal maps.<br /> <br /> Use the height map for encoding fine details (such as for example complex textured fabrics) that are too small or high poly to justify using actual geometry.<br /> <br /> *Height:<br /> - How much in meters to scale the model details by the heightmap. A value of 0.01 is 1cm. Typically you want 0.005 or so.<br /> <br /> *Height Offset:<br /> - This will subtract this value from the heightmap values uniformly; you can use for tweaking the visual appearance. Note: resulting values less than zero are treated as zero.<br /> <br /> *Tessellation Edge Length:<br /> - This defines the maximum size of a triangle on screen in pixels. If a triangle is larger than this many pixels on screen, it will be subdivided. Do not go below 15.<br /> <br /> *Tessellation Phong Strength:<br /> - This defines how &quot;smooth&quot; the surface should become, values larger than 0.2-0.3 will often create weird balloons. Typical values range from 0 (no smoothing corners/edges) to 0.1 (slight smoothing)<br /> <br /> <br /> '''''NOTE''''': When using this shader, make sure to tick &quot;Generate Lightmap UVs&quot; and disable Mesh Compression on your model in the Unity Model Importer screen<br /> ( R ) = (R)<br /> <br /> {{Creation Navbox}}<br /> <br /> {{Component Navbox}}</div> Michele Gray https://wiki.sine.space/index.php?title=File:Unified_SkinClothing_HighEnd_shader.png&diff=199272 File:Unified SkinClothing HighEnd shader.png 2020-04-01T21:40:42Z <p>Michele Gray: image how to drag shader onto a material</p> <hr /> <div>image how to drag shader onto a material</div> Michele Gray https://wiki.sine.space/index.php?title=Unified_Clothing_And_Skin_(Metal_and_Tessellate)&diff=199271 Unified Clothing And Skin (Metal and Tessellate) 2020-04-01T21:37:26Z <p>Michele Gray: </p> <hr /> <div>The Unified SkinClothing shader is a shader used for adding depth and substance to your clothing and skin (metal and tessellate feature). This shader is best used on high end machines. <br /> <br /> You can use the basic Unified SkinClothing shader if you have a PC with lower performance. <br /> <br /> To use this shader on your clothing and skin items, search for &quot;Unified&quot; in your Unity project window. Create a new material by right clicking in the project window and select 'Create&gt;Material'. Drag the Unified SkinClothing HighEnd shader on to the new material and this will add the shader to the material. <br /> <br /> This shader has all the same settings as the normal Unified SkinClothing shader.<br /> <br /> <br /> [[File:Unifiedskinmet.png]]<br /> <br /> <br /> *Main Color - Sets the overall color of the skin.<br /> *Specular Color - Tints specular highlights of the skin.<br /> *Shininess - Sets the shine amount of the skin.<br /> *Rim Power - how rim lighting spreads around the edges of the model.<br /> *Rim HDR - Adds a boost to rim lighting, to enable it push into HDR values (i.e. Brighter than white) for bloom.<br /> *Normal Power - controls power of normal map (allowing them to be more/under represented)<br /> *Tessellation - allows DX11 Tessellation which smooth's geometry when camera is up close.<br /> *Specular Amount - Sets the specular amount.<br /> *Gloss Amount - Sets how glossy the skin should look.<br /> *Smoothness - controls specular highlights on PBR platforms (higher = tighter highlights), correlates with Standard shader.<br /> *Occlusion - controls ambient occlusion.<br /> *Loading color - For internal use. PLEASE IGNORE THIS SETTING.<br /> <br /> But has the addition of a few more settings: <br /> <br /> *Height Map:<br /> - Single channel (R) texture with height distances encoded on it, you can use a heightmap exported from your 3D package (either Quixel/Substance Painter or from Maya/Max/Blender) - should be derived from the same thing building the normal maps.<br /> <br /> Use the height map for encoding fine details (such as for example complex textured fabrics) that are too small or high poly to justify using actual geometry.<br /> <br /> *Height:<br /> - How much in meters to scale the model details by the heightmap. A value of 0.01 is 1cm. Typically you want 0.005 or so.<br /> <br /> *Height Offset:<br /> - This will subtract this value from the heightmap values uniformly; you can use for tweaking the visual appearance. Note: resulting values less than zero are treated as zero.<br /> <br /> *Tessellation Edge Length:<br /> - This defines the maximum size of a triangle on screen in pixels. If a triangle is larger than this many pixels on screen, it will be subdivided. Do not go below 15.<br /> <br /> *Tessellation Phong Strength:<br /> - This defines how &quot;smooth&quot; the surface should become, values larger than 0.2-0.3 will often create weird balloons. Typical values range from 0 (no smoothing corners/edges) to 0.1 (slight smoothing)<br /> <br /> <br /> '''''NOTE''''': When using this shader, make sure to tick &quot;Generate Lightmap UVs&quot; and disable Mesh Compression on your model in the Unity Model Importer screen<br /> ( R ) = (R)<br /> <br /> {{Creation Navbox}}<br /> <br /> {{Component Navbox}}</div> Michele Gray https://wiki.sine.space/index.php?title=Unified_Clothing_And_Skin_(Metal_and_Tessellate)&diff=199270 Unified Clothing And Skin (Metal and Tessellate) 2020-04-01T21:21:30Z <p>Michele Gray: </p> <hr /> <div>The Unified clothing and skin (metal and tessellate) shader is a shader used for adding depth and substance to your clothing and skin. This shader is best used on high end machines. <br /> <br /> You can use Unified Clothing and Skin shader if you have a PC with lower performance. <br /> <br /> To use this shader on your clothing and skin items, search for &quot;Unified&quot; in your Unity project window. Create a new material by right clicking in the project window and select 'Create&gt;Material'. Drag the Unified SkinClothing shader on to the new material and this will add the shader to the material. <br /> <br /> This shader has all the same settings as the normal Unified clothing and skin shader.<br /> <br /> <br /> [[File:Unifiedskinmet.png]]<br /> <br /> <br /> *Main Color - Sets the overall color of the skin.<br /> *Specular Color - Tints specular highlights of the skin.<br /> *Shininess - Sets the shine amount of the skin.<br /> *Rim Power - how rim lighting spreads around the edges of the model.<br /> *Rim HDR - Adds a boost to rim lighting, to enable it push into HDR values (i.e. Brighter than white) for bloom.<br /> *Normal Power - controls power of normal map (allowing them to be more/under represented)<br /> *Tessellation - allows DX11 Tessellation which smooth's geometry when camera is up close.<br /> *Specular Amount - Sets the specular amount.<br /> *Gloss Amount - Sets how glossy the skin should look.<br /> *Smoothness - controls specular highlights on PBR platforms (higher = tighter highlights), correlates with Standard shader.<br /> *Occlusion - controls ambient occlusion.<br /> *Loading color - For internal use. PLEASE IGNORE THIS SETTING.<br /> <br /> But has the addition of a few more settings: <br /> <br /> *Height Map:<br /> - Single channel (R) texture with height distances encoded on it, you can use a heightmap exported from your 3D package (either Quixel/Substance Painter or from Maya/Max/Blender) - should be derived from the same thing building the normal maps.<br /> <br /> Use the height map for encoding fine details (such as for example complex textured fabrics) that are too small or high poly to justify using actual geometry.<br /> <br /> *Height:<br /> - How much in meters to scale the model details by the heightmap. A value of 0.01 is 1cm. Typically you want 0.005 or so.<br /> <br /> *Height Offset:<br /> - This will subtract this value from the heightmap values uniformly; you can use for tweaking the visual appearance. Note: resulting values less than zero are treated as zero.<br /> <br /> *Tessellation Edge Length:<br /> - This defines the maximum size of a triangle on screen in pixels. If a triangle is larger than this many pixels on screen, it will be subdivided. Do not go below 15.<br /> <br /> *Tessellation Phong Strength:<br /> - This defines how &quot;smooth&quot; the surface should become, values larger than 0.2-0.3 will often create weird balloons. Typical values range from 0 (no smoothing corners/edges) to 0.1 (slight smoothing)<br /> <br /> <br /> '''''NOTE''''': When using this shader, make sure to tick &quot;Generate Lightmap UVs&quot; and disable Mesh Compression on your model in the Unity Model Importer screen<br /> ( R ) = (R)<br /> <br /> {{Creation Navbox}}<br /> <br /> {{Component Navbox}}</div> Michele Gray